Kevin Mannens - Pipeline tools for Ocean FX.
Creating photo-real oceans is not easy. This MasterClass will go over some tools that will make creating convincing oceans in Maya a bit less painful. Using actual FX shot assets, this MasterClass will illustrate:
- How to develop a scalable, re-usable FX rig for creating procedural wave spray and foam using nParticles
- How to develop a procedural FX rig for water atmosphere like must, fog and clouds using fluids
- How to automate asset-creation so ocean assets can be passed down the pipeline.
- How to speed up interaction, simulation and rendering with a custom camera rig.
The tangible result of this MasterClass will a coherent set of production-worthy ocean FX rigs.