Sandra Tournemille is a 3D artist with 10 years experience working in the game industy. She has developed a broad range of skills in environment modelling, texturing and lighting as an employee of Electronic Arts, Ubisoft and Silicon Knights. She has contributed to more than 14 titles in the capacity of artist, lighter, and lead. In that time she has worked with a wide range of software, including Maya, 3Ds Max, XSI, Photoshop, Mudbox and Z-brush as well as many proprietary tools. With a BFA from Emily Carr Institute of Art and Design, she has a wealth of artistic knowledge and skill as well as a personal interest in animation, film, photography and illustration.