Jean-Marc Belloncik, Sr. SME /Content Developer, Autodesk Media & Entertainment
- Using the single-step workflow interoperability to send data between products.
- Understanding the logic behind the workflow.
- How data loss is prevented during transfers.
- Rigging and animating a character with HumanIK (HIK) using Autodesk® Maya® and Autodesk® MotionBuilder®.
- How the HIK solver differs from a traditional rig.
- Creating a new HIK skeleton vs characterizing an existing skeleton.
- Understanding the HIK requirements.
- Animation & retargeting workflows with HIK.
- Setting up a facial rig using Autodesk® Softimage® Face Robot.
- How Face Robot works in comparison to common facial rigs.
- Modeling requirements to ensure proper Face Robot solve.
- Solving a head in six stages.
- Understanding what drives a Face Robot head.
- Best practices for tuning and sculpting the different regions of a solved head.
- Animating the Face Robot head and sending it back to Maya.
- Creating lip sync animation from an audio file.
- Animating eye blinks.
- Baking animation using nCache workflow.
- Exporting animation rig workflow.