Jean-Marc Belloncik, Sr. SME /Content Developer, Autodesk Media & Entertainment

  1. Using the single-step workflow interoperability to send data between products.
    • Understanding the logic behind the workflow.
    • How data loss is prevented during transfers.
  2. Rigging and animating a character with HumanIK (HIK) using Autodesk® Maya® and Autodesk® MotionBuilder®.
    • How the HIK solver differs from a traditional rig.
    • Creating a new HIK skeleton vs characterizing an existing skeleton.
    • Understanding the HIK requirements.
    • Animation & retargeting workflows with HIK.
  3. Setting up a facial rig using Autodesk® Softimage® Face Robot.
    • How Face Robot works in comparison to common facial rigs.
    • Modeling requirements to ensure proper Face Robot solve.
    • Solving a head in six stages.
    • Understanding what drives a Face Robot head.
  4. Best practices for tuning and sculpting the different regions of a solved head.
  5. Animating the Face Robot head and sending it back to Maya.
    • Creating lip sync animation from an audio file.
    • Animating eye blinks.
    • Baking animation using nCache workflow.
    • Exporting animation rig workflow.