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Kevin Mannens - Pipeline tools for Ocean FX.

Creating photo-real oceans is not easy. This MasterClass will go over some tools that will make creating convincing oceans in Maya a bit less painful. Using actual FX shot assets, this MasterClass will illustrate:

  • How to develop a scalable, re-usable FX rig for creating procedural wave spray and foam using nParticles
  • How to develop a procedural FX rig for water atmosphere like must, fog and clouds using fluids
  • How to automate asset-creation so ocean assets can be passed down the pipeline.
  • How to speed up interaction, simulation and rendering with a custom camera rig.

The tangible result of this MasterClass will a coherent set of production-worthy ocean FX rigs.