Wayne Robson MasterClass
Wayne Robson is a freelance digital artist who has taught Mudbox around the world at venues are varied as Studio Babelsberg near Berlin and at the Vienna science academy. He is the programmer behind 'MudWalker' 'Wayne's Vector Displacement Shader' for use with Mental Ray using Mudbox vector displacement maps and his own application ‘ReDucto’. As a freelance artist he has worked in TV, Games and Film and Wayne owns Mudbox Hub and Psycho Core Software.
He is also the Author of 8 DVD’s, 2 books, and is the brain behind the well received ‘QuickStart’ series of Mudbox tips and trick videos. He is also an Autodesk Authorised Developer and publisher and has taught artists from top films FX houses and games firms from all over the world and his DVD's on Autodesk Mudbox can be found at some of the top film FX and Game houses in the world.
Taking an asset from its initial concept through various revisions to a final usable production asset can be made far easier and can give you far more possibilities with Mudbox as part of a pipeline. This session covers the entire process including concept revisions and changes before final sign off as an asset ready for further production use.