Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
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Ryan Lim
Autodesk® Max®
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Ryan has been working as modeler for the game and movie industry for 7 years, he loves a challenge and has enjoyed working on numerous high profile projects with many of his outstanding peers. After graduating from Vancouver film school, Bioware gave Ryan a chance to work on Mass Effect and Dragons Age as a Character Modeler. Currently, Ryan is working as lead modeler for the Moving Pictures Company, located in Vancouver. From Percy Jackson to Source Code, Ryan has created creatures for over 5 feature films.

More information about Ryan Lim:
­ www.Ryan3D.net