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Paul Neale’s involvement in the 3D animation industry for the past twelve years has been extensive and diverse. He demonstrates his expertise through teaching, public speaking, production, DVDs and 3D community support. For more than ten years, Paul taught 3D animation at various leading Canadian colleges while CEO of PEN Productions Inc., the company he founded. At PEN Productions Paul excels as a Max script tools developer, technical director and rigging specialist for clients worldwide. His vast knowledge of 3ds Max software has served companies including Pseudo Interactive (Full Auto), Real Time UK (Juiced 2, Hot Import Nights spot), Eye Ball NYC (Bio Shock spot), Next Level Games (Spiderman, Friend or Foe game rigging), Key Frame Digital (Production pipe line development and character rigging for several series.), Enigma Studios, and many other companies in India, Brazil, Greece, England and Australia. Paul trained the effects staff at Walt Disney Canada in the use of 3ds Max and continued working for almost two years on related feature films. He implemented the 3D department at Red Rover Studios, as well as serving as 3D director for Elliott Animation. In total, Paul has been a keynote speaker at six SIGGRAPH® Master Classes and training workshops on character rigging, production methods and vehicle rigging. He also attended one GDC event presenting character rigging for games. For years, Paul Neale has supported the 3ds Max community on several web boards including being Administrator for the official Autodesk site, the-area.com. His expertise is also demonstrated on CG Academy training DVDs. Here, he has authored four DVDs on character rigging that are now one of the hottest selling character DVD series on the market for 3ds Max. He is currently working on a second series on mechanical rigging. Paul’s expert level experience in 3ds Max can be seen at paulneale.com which not only serves as the home for PEN Productions Inc. but also provides ongoing support to the community with free tutorials and downloads for 3ds Max, MX Driver Car and Trailer rig. Many of the free scripts found on the web site, such as PEN Attribute Holder and PEN Rigging Utilities, have become standards in productions around the world. Paul Neale continues to add support features and self-help learning in the belief that a stronger user base will help support the number one 3D software on the market and push the boundaries of what is possible.
A conversation with Paul Neale
How did you get involved with 3D computer graphics?
Paul: The 3D industry is my third career. I started in the restaurant business for 12 years and then tried my hand in the financial arena dealing with
insurance and funds. I didn't connect with either. Some 14 years ago a friend that started in this business right from the very early stages told me that I should look into
it if I wasn't happy with what I was doing. Having never turned on a computer at the age of 30 it was a little scary. I had done a fair amount of traditional art but nothing
professionally so it was all very new. Some times you just have to jump in with both feet and learn it all as you go.
What are some of the projects have you worked on?
Paul: I have worked on just about every type of project except architectural, games, features, broadcast industrial, commercial and even in the medical
areas. The two features that I have worked on are “Return to Never Land” for Disney and “Happily N'Ever After” where PEN Productions, my company, was contracted to handle
all the character rigging for one of the companies working on the feature. TV series work has included “Backyardigans”, “Sitting Ducks”, “Dresdan Files”,” Battle Star
Galactica” as well as some that are ‘in-the-works’ now. In video game production, I have done work on “Full Auto”, “Spiderman” “Friend or Foe”, demos for Pipe Works
Software, and done work with Rock Star Games, 500 Feet, Beyond FX, and several others. As for commercials it is too varied to list them all but I worked for Red Rover
Studios in Toronto and have worked on TV commercials for companies all over the world through PEN Productions.
As an Autodesk Master, for what do you use the 3D software? (For example, character rigging, modeling, texturing, lighting etc.)
Paul: Most of my work is done in 3ds Max, I started working with 3ds when it was still in DOS with version 3. Since then I have worked on at least one
production for every version of Max. I also use Maya but on a lesser scale. I have done TV series and a feature film in Maya mostly just coding and rigging. With Max I have
done just about everything there is to do with it at one point or another but I focus on technical direction mostly.
What makes this industry so exciting to you?
Paul: There is always something new to learn, I don't like to be stagnate with anything and always like a challenge, this is why I like the technical areas
the best as there is more to learn every day. I also love seeing the final product. It takes a wide array of talents to create a stunning commercial, game, TV series or
feature and it is great to see that talent come together and produce the work that we all do.
Where do you see the industry going in the next five years?
Paul: Well that is something that I'm not sure I want to speculate on. I'm not sure that any one knows where it is going, every time you think we have
started to peak with what is possible some programmer some where blows the lid off it and that allows the artists to create more, faster, and more beautiful.
What words of wisdom do you have for anyone interested in entering the professional world of 3D computer graphics?
Paul: Don’t think that is it easy because it is done on a computer. The computer is just the world’s most complex pencil and it will take years of
dedication to learn the ropes. Once you have tested all areas of 3D find two that you most naturally like to do and learn to do it better then everyone else. Once you have
done that you will never be without work.
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