We encourage you to send us anecdotes, photos, project clips, or well wishes for 3ds Max to add to this site. Please email them to maxturns20@autodesk.com.
In the coming months, we will re-live the most memorable product developments and celebrate the hundreds of films, games, television shows, and architectural designs that you and
the software have helped bring to life. We will also look to the future and show how new technological innovations will foster even greater creativity, productivity, and
inspiration in the years to come.
Of course what this anniversary is really about is you – our worldwide 3ds Max community. The passion and contributions of many of you have given a dimension to the 3ds Max
experience that’s impossible to manufacture. Therefore, we invite you to participate in the celebration and make this site your own. We encourage you to post anecdotes, photos,
project clips, or well wishes for 3ds Max.
And be sure to keep checking back! We’ll be adding more content to the site on a regular basis.
Thanks for a great 20 years & here’s to the future!
Photo Gallery - Customer Images
Over the last twenty years, 3ds Max customers have created some amazing work. We want to thank each and every one of our customers for their talent, creativity and dedication,
without which, 3ds Max would not be what it is today. Here is a collection of images that really impress.
See more images...
Short bio
Hi! My name is Pascal Blanche and I am a 3D French Artist, Art Director and freelancer. I started my career back in 1993 at TILT magazine, an early video games magazine and then
worked in the video game field for twelve years in companies such as Virtual Xperience, Xilam, Haikus Studios and also with Sony, worked on the first French/Canadian full CG movie
"Kaena: the Prophecy". I am presently Art Director at Ubisoft, one of the biggest video game development studios in the world, where I worked on Myst IV revelation, and Naruto: rise
of a ninja for Xbox360. As a freelancer, I worked for many companies, including Autodesk, Fantasyflight games and Wizards of the Coast. I have also some private projects I hope to
have the time to achieve, but that's another story ;)
Hi Pascal, thanks for being here with us on the AREA. It’s an honour to have a CG pioneer as yourself, share and talk about everything that has led up to where you are now, Art
Director at Ubisoft. Can you tell us where you are located currently?
I am living in Montreal, Quebec, but will be moving to Cambridge, UK.
Read full interview here.