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Autodesk Mudbox 2012

Autodesk® Mudbox™ 2012 software delivers enhancements to the painting toolset; innovative new UV and topology-independent workflows; practical posing tools; and improved performance and large dataset handling.

 

What's New in Mudbox 2012

New features in Mudbox 2012 include:

  • UV-Less Painting: Enjoy the freedom of not having to create UVs before you paint! Texture artists can now eliminate or reduce the time-consuming and often difficult task of creating UVs; even complex assets comprised of multiple meshes can simply be loaded, and painted right away. The resulting high-quality textures can be exported as Ptex files for an entirely UV-less process, or, for a pipeline requiring UVs, baked into UV space once UVs have been created, and exported as image files.
  • Large Texture Datasets: Now it’s possible to paint and manage large texture datasets, in order to create the very detailed, high-quality assets. Thanks to a new texture and tile management system, you can display and paint hero assets with hundreds of texture maps consisting of billions of texels.
  • Paint Layer Masks and Blend Modes: Combine and edit paint in powerful nondestructive ways, with new paintable layer masks for paint layers that enable you to selectively reveal or hide portions of layers. Furthermore, 22 new layer blend modes help extend artistic possibilities and offer significantly enhanced compatibility with Adobe® Photoshop® software.
  • Editable Stencils: Easily make use of available images to rub or project detail onto models, with the new ability to deform stencils to align their texture data to underlying model features.
  • Single-Step Suites Interoperability: Work more efficiently with other products in the Autodesk® Entertainment Creation Suites 2012, with the new ability to round-trip data with Autodesk® Maya® 2012, Autodesk® 3ds Max® 2012, and Autodesk® Softimage® 2012 software.
  • Performance Improvements: A number of performance improvements in Mudbox 2012 help you to paint and sculpt at higher resolutions more smoothly; save scenes with texture data in less time; create, select, and duplicate paint layers more interactively; and load dense OBJ meshes more quickly.
  • New Brushes and Brush Options: Access a more robust painting and sculpting toolset: the new ability to apply a single brushstroke across multiple objects; new grab tool options that offer enhanced control over shaping a model’s silhouette; and lasso and rectangle marquee modes for selection, freeze, and weights tools.
  • Multiple Joints: Create, manage, and weight multiple joints to quickly and easily deform and pose full-figure models. You can now create symmetrical pairs of joints, while joint hierarchies can be created automatically based on influenced vertices.
  • Pose Presets: Work with multiple poses nondestructively, with the new ability to store joint transforms as presets. You can sculpt at different poses and have these sculptural changes carry across from one pose to the next, deforming correctly in the space of each pose—great for accessing difficult areas for painting or sculpting, or for testing designs in different positions.
  • Linux Executable: Mudbox 2012 is now available as a 64-bit executable for the Linux operating system, enabling studios whose main content creation applications run on Linux to rationalize their pipelines.

Learn more at www.autodesk.com/mudbox.