Short Bio: me -
since graduating in fine arts and oil painting i worked within the graphic design industry and this eventually lead to a job in games working as a 2d/3d artist creating props environment stuff and ui graphics. i then progressed into cameo and character work, which i really enjoy and love.
i've now been working in the games industry for 4 years and haved worked on 5 fully successful titles.
i have a comprehensive understanding of 3D Studio Max, Maya, Softimage/XSI, Silo, Photoshop, Illustrator, Zbrush and Mudbox.
- High and low Poly Character Sculpting
- High Quality Texture Maps - Diffuse/Colour, Normal, Occlusion, Displacement maps