Making 3D indie games is easier than ever
Autodesk® Maya LT™ 2015 is a cost-effective 3D animation and modeling software built for professional indie game makers. With a proven set of 3D tools, Maya LT empowers you to realize the full creative potential of your game design.
Send to Unreal lets artists export content from Maya LT directly to an Unreal 4 project. Exporting with Send to Unreal lets artists bring geometry to Unreal 4 with no polygonal restrictions.
Send to Mudbox in Maya LT lets artists send geometry from Maya LT directly to Mudbox, where they can add high levels of sculpted and painted detail directly on the model. Texture maps extracted from Mudbox can then be reapplied to the model in Maya LT, creating a higher level of visual detail without adding geometry.
Maya LT 2015 Extension 2 delivers a completely new color management system that offers more accurate color reproduction within certain Maya LT windows. The color management system provides a simple linear workflow out of the box, or can be customized to achieve a particular result.
The Game Exporter tool added in Maya LT 2015 Extension 1 is improved in Extension 2. You can now save export presets so they can be applied to other exported files, helping maintain a consistent library of 3D content. There are now separate tabs for managing model or animation export, and you can now add animations in the middle of your clip list. Users can also set Maya LT to automatically open the exported asset in FBX Review for immediate verification of artistic integrity.
With an updated version of the FBX plug-in included, ShaderFX materials can now be preserved in FBX files exported from Maya LT.
Everyday modeling tasks are now more efficient thanks to a number of general workflow enhancements identified as high priority by existing customers:
The new Game Export Tool is designed to make exporting game models and animations much faster and simpler for indie game makers. The tool preserves export settings and Sets of objects in the Maya LT file format. When the file is re-opened and tweaks are made, the preserved settings allow the new version to be exported much quicker. Now, you can can also define multiple animation clips within a single Maya LT file by naming them and defining start/stop frames. When exporting the animations, you can choose to export each clip into a separate FBX file, or have all the animation clips exported into a single FBX file as multiple FBX Takes. Each animation clip can also be viewed and edited in isolation within Maya LT, making the review and iteration processes much smoother.
New Set Driven Key functionality in Maya LT lets you drive animated motion in one part of a scene through another object in the scene. This makes it easier to set up complex animations, or add more detail to your character animations very consistently, without having to repeat the same set of steps many times.
With the Rigging Utility Node, artists and animators can exercise a much deeper level of control on rigs and animations. The node lets you create mathematical relationships between scene objects to refine the magnitude that one object has on another, and makes it easier for you to use auto-generated character rigs.
Integrations with Dropbox, Autodesk® 360, and Autodesk® 123D apps make it easier to share game assets with your team through the cloud. Maya LT 2015 now lets you browse and open files in certain cloud services directly through the Maya LT interface, making it easier to import 3D assets. Built-in access to Dropbox and Autodesk® 360 let you open, modify, and save files back to the cloud. Using the Autodesk 123D® cloud storage service, you can now also grab models created in 123D® Catch or 123D® Creature and use them as a starting point to make your game assets.
You can now create UV maps from your 3D models quickly and easily with the new Unfold3D integration. Use the automated unfolding algorithms or define your own UV seams using intuitive selection tools within the viewport. Efficient UV unfolding algorithms allow you to see the results and make adjustments quickly, and color-coded or checkerboard visual feedback systems make it easy to identify problem areas on your UV map. So, even if you're new to 3D modeling, you'll be able to create optimal UV maps.
Apply model materials created in the Allegorithmic Substance Designer procedural texture creation tool directly to models in Maya LT. Once materials are applied, easily adjust their parameters in the attribute editor for fine tuning, and see the results on your model in real-time. The Maya LT viewport displays the Substance materials as they will appear in supported engines, helping you make artistic decisions based on accurate previews.
Easily navigate the Maya LT Viewport by using your mouse and the WASD keys to move the perspective camera through your scene, just like in a first-person game.
Bind 3D model geometry to joint skeletons in just a few clicks using the new Geodesic Voxel Binding algorithm. This new skin binding tool can handle highly complex or less-than-perfect geometry, and requires far less cleanup than traditional methods.
The new texture deformation tool enables displacing model geometry based on user-defined textures. You can now deform your geometry by painting a texture map that assigns height values, which displaces the model mesh.
Reduce the time you spend on repetitive and complex tasks with MEL script. The built-in Script Editor eliminates manual coding and makes learning MEL easier by displaying scripts that correspond with any action taken within Maya LT. Scripts can be saved into buttons and hotkeys to quickly achieve a desired result.
Take advantage of an improved workflow for animating characters in Maya LT. Create IK on a bone structure with the new IK handle and Pole Vector constraint, and build a symmetric human skeleton in less time by mirroring the HumanIK skeletal rig. In addition, the new animation re-targeting tool lets you animate and transfer information between characters faster.
Now you can export your 3D assets from Maya LT in the OBJ file format. OBJ export gives you the flexibility to use content created in Maya LT with a greater variety of tools and game engines.
Use Autodesk® FBX® to simplify moving 3D content from Maya LT into Unity. An improved workflow between Maya LT and Unity lets you export 3D assets with unlimited polygonal resolution from Maya LT directly into a target Unity project folder. For other game engines, you can now export models and environments with up to 65,000 polygons in the FBX format.
Streamline your modeling workflow with a new retopology toolset and better Booleans. The new retopology toolset adds a Relax and Tweak feature with Soft Selection to the Quad Draw tool, and a new interactive Edge Extend tool. A powerful new library enables faster, more reliable Boolean operations on polygon geometry.
Get started quickly with tools that fit into your game creation workflow.
Create 3D character and environment models using powerful and intuitive modeling tools.
Create surface materials for your 3D models with user-friendly tools that are designed to help new and non-technical artists create UVs, textures, and shaders with visual feedback systems.
Simulate realistic lighting for your games using built-in global illumination and texture baking tools.
Bring your game characters and environments to life with industry-standard animation tools based on the advanced MotionBuilder and HumanIK animation systems.
Build 3D models in an environment that closely displays assets as they appear in-game, and gives near real-time previews as you make changes to UVs, textures, and game shaders.