|
Rendered with mentalray. Depth of field as well as an ambient occlusion pass was used.
|
| Posted: Mar 09, 2010
|
| Published by: Altis1
|
|
Users comments (2)
|
| Posted by Wobi on Mar 17, 2010 at 06:05 PM
|
| Looks nice so far. But I agree with Yiannisk. Textures could be a bit more natural (scratches, dirt, etc.). Also I think the DOF effect is kind of inneffective from the perspective, you know?! Maybe a bit more dramatic view angle would help here. Maybe another background?!? This one looks a bit odd IMO. Keep on the good work :)
|
|
| Posted by YiannisK on Mar 16, 2010 at 09:49 PM
|
try just a little bit harder :)
some parts look too sharp.
improve your materials add details on your textures there should be some markings on the weapons which do not seem to be there.
|
In order to post any comments, you must be logged in!