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glass was rendered in maya, mentalray(image based lighting). i interested to working as texturing and lighting area. any vacancy available please infom me my mail id
gsjayesh@yahoo.com and please give me your valuable…
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Posted: Nov 03, 2009
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Published by: gsJayesh
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Users comments (1)
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Posted by RROCHS on Nov 03, 2009 at 08:28 AM
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Try putting some Area lights in (turn on the Mental ray Area light function in the Attribute Editor and make sure you turn on the make visible. this will give a highlight in the
reflection of the glass) Scale the lights to about 1/2 the size of the glass put two in the front and 1 in the back. Set the one in the back to a light blue and one in the front
to a yellow tint. Set the intensity of the lights to about .5 to get started. Leave the Image based lighting on and try it...................
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