Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Homepage /  Showcase /  Movie Gallery / Assasin's Creed : Development Diary - Artistic Direction - Comments
Assasin's Creed : Development Diary - Artistic Direction

Assasin's Creed : Development Diary - Artistic Direction

One of the main objective was to make art direction as realistic and as close to historical references that were found. Producer Jade Raymond talks about the role of art direction in Assassin's Creed.

Posted: Sep 21, 2007
Published by: the area
Users comments (37)
Posted by Mostafa alsalman on Oct 06, 2011 at 06:24 PM
i love this company they making the best game ever i really want to be part of this team
Posted by wingman103 on Aug 15, 2009 at 04:33 AM
wow! she is Hot and realy Assasins Creed Rock i love this game and wating for the 2nd part :)
Posted by Roderick Hamby on Apr 07, 2009 at 10:52 PM
MARY ME!!!!
Posted by RCPDesigns on Feb 28, 2009 at 08:43 AM
Wow she is hot and the game looks good as well. ;)
Posted by aedryan chklar on Nov 20, 2008 at 08:05 PM
very valid point
Posted by Jay Young on Sep 10, 2008 at 11:29 AM
the producer is hot
Posted by Retroactive Nakamura on Jul 17, 2008 at 09:34 PM
"I’m so stoked that it’s going to be released on 360 as well as PS3. Graphics look amazing. Being somewhat new to the 3D modeling community I’m learning that a lot of awesome games have been done using 3DS Max."

Only the good ones =-) 3DS Max is used in a lot of great games, and movies as well. I believe perhaps too many people keep underestimating the power of 3DSM. The art on that game is amazing, great job.
Posted by Puppet Master on Jun 24, 2008 at 02:59 PM
Do you guys have quicktime installed on your computer? You may need some video codec inaddition...
Posted by greenbarite on May 30, 2008 at 01:16 PM
why I cant see video ?
Posted by Gintaras on May 25, 2008 at 02:43 PM
heeey;/ why I cant see video ?
In order to post any comments, you must be logged in!