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#INSPIRATION

Inspiration comes in many forms. It can be a gradual progression over time or an instantaneous moment of clarity. Those who are inspired also often become a source of inspiration for others. Come join Autodesk at SIGGRAPH 2014 and find your inspiration by attending an Autodesk Speaker Series session, watching an in-depth Autodesk® 3ds Max® 2015 or Autodesk® Maya® 2015 software demo, or by exploring stunning artwork brought to you straight from the Autodesk Gallery.

New this year at SIGGRAPH! Autodesk is hosting an exciting free lineup of speaker sessions, where:

  • Experts will share their vision about the future of making 3D content.
  • Technical evangelists will demonstrate the powerful new tools in 3ds Max 2015 and Maya 2015.
  • Digital Domain 3.0 and Method Studios will present: The Making of 'X-Men: Days of Future Past' and 'Transformers: The Age of Extinction' Releases

RESERVE your spot today.

If you're hungry for more, be sure to visit our partner booths, where we will treat you to in-depth product demos and inspiring theater presentations.

And finally, don't forget to join us at booth #1400 where we will showcase the beautiful artwork of Janet Echelman and Macoto Murayama as well as inspirational Autodesk® SketchBook® drawings.

If you can't join live, be sure to visit AREA, as we will be adding recorded sessions to this page starting August 13. Also, be sure to catch sessions in our partner booths that will demonstrate their technology coupled with Autodesk software.

NEW! AUTODESK SPEAKER SERIES, AUGUST 12 - 13
VANCOUVER CONVENTION CENTER, WEST BUILDING ROOM 121-122

Select the session(s) you wish to attend. Once you've made your selection, click on the register button to confirm.

Tuesday, August 12
See it Live: Autodesk 3ds Max 2015 Chris Murray 10:00AM PST

See it Live: Autodesk Maya 2015

Craig Barr 11:00AM PST
Autodesk Vision Series - Lighting Laurence Cymet
Nikola Milosevic
1:00PM PST
Autodesk Vision Series – Gamifying Design Data Joel Pennington
Eddie Perlberg
2:00PM PST

Behind the Blockbusters: The Making Of "X-Men: Days of Future Past" and Transformers: Age of Extinction" releases

Digital Domain 3.0
Method Studios
3:00PM PST

Wednesday, August 13

See it Live: Autodesk Maya 2015

Daryl Obert 
10:00AM PST
See it Live: Autodesk 3ds Max 2015 Chris Murray 11:00AM PST
Autodesk Vision Series - Animation Warren Trezevant 1:00PM PST
Autodesk Vision Series – Visual FX Marcus Nordenstam 2:00PM PST
Autodesk Vision Series – Gamifying Design Data Joel Pennington
Eddie Perlberg
3:00PM PST

Presenters
Location

Where: Vancouver Convention & Exhibition Center
Vancouver, British Columbia, Canada
When: August 12 to August 14, 2014

Where to find us on the show floor

Autodesk: # 1400

Partner booths
AMD: #1023
Chaos Group : #501
Intel: #1001
NVIDIA: #1201 and #1408
Wacom: #825

Autodesk Education Breakfast and Educators Meet and Greet

Autodesk Breakfast for Educators
Wednesday August 13th 7:45 AM

Renaissance Vancouver Harbourside Hotel Ballroom 1
1133 West Hastings Street, Vancouver British Columbia

7:45 – 8:15 am PST Breakfast - Sponsored by AMD
8:15 – 9:30 am PST Presentations

Network with other educators and industry experts and hear from Marc Weigert (President, Method Studios) and Colin Giles (Senior Animation Instructor, Vancouver Film School) as they discuss animation and visual effects and how to prepare students for careers in the entertainment industry

Registration Required

Sponsored by HP and Intel®


 

Educators Meet and Greet
Monday, August 11th 8:00AM and Tuesday, August 12th 8:00AM

Vancouver Convention Center, East Building, Room 2

An informal gathering for all educators attending SIGGRAPH 2014.

Sponsored by Autodesk Education

ACM SIGGRAPH Organization Events

Partners

Autodesk thanks its sponsors:

HP HP

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Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other countries.

Ollie Rankin
Visual Effects Supervisor
Method Studios
Short Bio

Ollie Rankin is an established Visual Effects Supervisor at Method Studios in Vancouver and in 2014 was nominated for a VES award for his work on the Roland Emmerich thriller White House Down, for which Method served as lead VFX vendor. He has worked on some of the biggest science fiction and fantasy franchises of all time, but is equally adept at helping independent filmmakers and directors of historic and dramatic movies tell their stories. Since finishing up work on the latest Transformers sequel he has turned his attention to the biopic Pele.

Rankin's specialties include bringing to the screen the intricacies of simulated dynamic and destructive effects, crowd scenes and battles. In fact, he was an early pioneer of crowd simulation, helping to establish the Massive department at Weta for Peter Jackson's Lord of the Rings trilogy. He went on from there to champion the development of a new generation of crowd technology at MPC in London for Ridley Scott's Kingdom of Heaven. He has also had the honor of working with notable director Clint Eastwood, first on Invictus and then again on J. Edgar.

A native of Auckland, New Zealand, Rankin graduated with first class honors from the University of Auckland, with a major in Computer Science and AI. His talents have since enabled him to work at visual effects facilities in Wellington, Tokyo, San Francisco, London, and now Vancouver.

Feature Film Credits

Pele - 2014
The Maze Runner - 2014
Transformers: Age of Extinction – 2014
X-Men: Days of Future Past - 2014
Elysium - 2013
White House Down - 2013
G.I. Joe: Retaliation - 2013
Riddick - 2013
Red Dawn - 2012
J. Edgar - 2011
Invictus - 2009
Harry Potter and the Half-Blood Prince - 2009
Watchmen - 2009
The Chronicles of Narnia: Prince Caspian - 2008
10,000 BC - 2008
The Other Boleyn Girl – 2008
Kingdom of Heaven - 2005
Troy - 2004 The Matrix Revolutions - 2003
The Lord of the Rings: The Two Towers - 2002
The Lord of the Rings: The Fellowship of the Ring - 2001

Colin Giles
Visual Effects Supervisor
Method Studios
Short Bio

Colin Giles has over 16 years professional experience as a Lead Animator, Animation Director, and Designer, with extensive credits in both traditional and computer animation. Some highlights from Colin's career are television productions: Robotboy, Ren and Stimpy's Adult Cartoon Party, Dan Vs, and Thomas and Friends; commercials for Cartoon Network, Ford, and Starbucks; feature films: Happily N'ever After, The Haunted World of El Superbeasto, and multiple Disney Interactive titles.

Currently Senior Animation Instructor at Vancouver Film School, Colin has designed curricula for multiple Vancouver area institutions, lectured at Siggraph 2013, and, over the past decade, held workshops at universities in Seoul and Vancouver.

Marc Weigert
Short Bio

Weigert is a well regarded expert and innovator in his field having worked across many capacities in film production and post-production for over 20 years. Most recently he served as co-producer, visual effects supervisor and second-unit director on Sony Pictures’ 2013 release, “White House Down,” one of several Roland Emmerich-directed films on which he has worked.

Prior to joining Method, Weigert was CEO of film production company Uncharted Territory, which he co-founded with effects expert Volker Engel in 1999. Here, Weigert was overall VFX supervisor and co-producer on “2012” and supervised VFX shots on Paramount’s Oscar-winning release, the Martin Scorsese-directed “Hugo.” He also won an Emmy award for the mini-series “The Triangle” and acted as project manager on “Independence Day.” He continues to be a stakeholder in Uncharted Territory.

Chris Murray
Technical "evangelist"
Autodesk
Short Bio

I'm trained as an animator (3D variety) but consider myself a creative technologist. My daily role is a technical "evangelist" for Autodesk, a major software developer for design applications. If you work in a building, drive a car, saw a special effects movie, or play video games, you've seen our software in action. My main client is my company. I create marketing deliverables and am the face of the company (but part of a team of people) for my specific product expertise. I live in the world of trans-media. My content is distributed via, print, web, video, live presentations, and person-to-person.

Daryl Obert
Senior Technical Marketing Manager
Autodesk
Short Bio

Daryl is a 20-year CG veteran who started working for Alias in 1995 as an application engineer. His current role at Autodesk is Senior Technical Marketing Manager. Daryl is responsible for building many of the presentations used at events such as Siggraph, IBC, and NAB. He has spent his career working with clients, ensuring their success at implementing Autodesk® technology. In addition to his role at Autodesk, Daryl was an adjunct faculty member at NYU Tisch School of the Arts, where he taught rendering and special effects.​

Joel Pennington
Product Manager
Autodesk
Short Bio

Joel is a Product Manager within Autodesk's Media & Entertainment Division. He was hired in 2010 to head design for MotionBuilder in Singapore, and quickly became the Autodesk representative to Weta Digital and Lightstorm Entertainment in a multi-year collaboration to rebuild Autodesk software to suit the Avatar sequels. Joel continues to support Lightstorm by working daily from their studio in Manhattan Beach, California.

In 2007 Joel was hired to lead the Motion Capture Technical Directors at ImageMovers Digital. He was responsible for developing the performance capture pipeline and furthering motion capture technology in film.

In 2001 Joel was employed at Electronic Arts' motion capture studio. He held several positions as a production artist and research & development engineer. During his tenure Joel received numerous accolades for his contributions to motion capture.

Joel graduated from the Vancouver Film School in 2001. His short film, A Cheese Without Cause, won several awards a film festivals throughout North America.

Eddie Perlberg
Product Manager
Autodesk
Short Bio

Eddie, Product Manager for Autodesk 3ds Max and 3ds Max Design, is an accomplished animator, graphic designer, visualization expert and motion graphics artist. With over two decades of hands-on experience in these areas, he has taught a variety of classes at Autodesk University and is a recognized speaker at entertainment and design events including SIGGRAPH, VIZ Masters, AIA and The Greenbuild Expo. Before becoming the 3ds Max and 3ds Max Design product manager, Eddie has held roles at Autodesk as a CAD manager and designer.

Lou Pecora
VFX Supervisor
Digital Domain 3.0
Short Bio

Lou Pecora started in visual effects in 1996 working on commercials, feature films and TV shows. During his 16-year tenure at Digital Domain he has worked with many of the biggest directors in the industry in multiple capacities ranging from Compositing Supervisor to -most recently- Visual Effects Supervisor on XMEN: Days of Future Past. Lou's many talents have been put to use in multiple blockbusters over the years including such titles as Maleficent, Pirates of the Caribbean: At World's End, I Robot, Transformers: Revenge of the Fallen, Transformers: Dark of the Moon, Star Trek, G.I. Joe 2, Stealth, The Mummy:Tomb of the Dragon Emperor, How the Grinch Stole Christmas, Flags of Our Fathers, Letters From Iwo Jima and many more. Additionally, he contributed a case study featured in Ron Brinkmann's Art of Science of Digital Compositing -the classic reference textbook for digital compositing.

Jan Philip Cramer
Animation Director
Digital Domain 3.0
Short Bio

Philip Cramer has packed impressive credits into his 9-year career in visual effects. Starting as a Character Animator at Sony Imageworks in 2005 he contributed his talents to Ghost Rider and Spider Man 3. In 2007 he joined Weta Digital as a Lead Animator on James Cameron's Avatar and rose to Animation Supervisor for The A-Team. Phil joined Digital Domain in 2010 as the Animation Director on Jack the Giant Slayer, crafting a 2-headed giant played by Bill Nighy and John Kassir. He continued on at Digital Domain as, Animation Director on Ender's Game & more recently, X-Men: Days of Future Past. Since 2014, Phil is overseeing Digital Domain's Animation Department as Department Supervisor as well continuing his work as Animation Director. He is currently overseeing animation on Night at the Museum 3 and Pixels. Phil is a member of the Visual Effects Society and holds a B.F.A. degree from the Academy of Art University in San Francisco, which recognized him with its Emerging Artist Alumni Award in 2011.

Craig Barr
Senior Technical Marketing Manager
Autodesk
Short Bio

Craig is a Senior Technical Marketing Manager at Autodesk specializing in building and delivering demo and presentation material for Industry Events and product releases. Before joining Alias in 2005, Craig worked in feature film VFX, commercial and games production.

* Required field

See it Live: Autodesk 3ds Max 2015

Presenter: Chris Murray

Think you know 3ds Max? Think again. In this session, technical evangelist Chris Murray will demonstrate the new tools in Autodesk 3ds Max 2015.

Presenter:

Chris Murray
Technical "evangelist"
Autodesk
Short Bio

I'm trained as an animator (3D variety) but consider myself a creative technologist. My daily role is a technical "evangelist" for Autodesk, a major software developer for design applications. If you work in a building, drive a car, saw a special effects movie, or play video games, you've seen our software in action. My main client is my company. I create marketing deliverables and am the face of the company (but part of a team of people) for my specific product expertise. I live in the world of trans-media. My content is distributed via, print, web, video, live presentations, and person-to-person.

See it Live: Autodesk Maya 2015

Presenters:

-Daryl Obert
-Craig Barr

Come see product expert Daryl Obert demonstrate the powerful new Effects, Modeling, and Animation tools of Maya 2015.

Autodesk Vision Series - Lighting

Presenter:

Laurence Cymet
Nikola Milosevic

The Autodesk Vision Series gives you an in-depth look into where the industry is going, with important insights from the people that bring you your favorite tools. In this session, we'll discuss the future of Lighting.

Autodesk Vision Series – Gamifying Design Data

Presenter:

Joel Pennington
Eddie Perlberg

The Autodesk Vision Series gives you an in-depth look into where the industry is going, with important insights from the people that bring you your favorite tools. In this session, we'll discuss how gamification concepts will impact the future of design data.

Joel Pennington
Product Manager
Autodesk
Short Bio

Joel is a Product Manager within Autodesk's Media & Entertainment Division. He was hired in 2010 to head design for MotionBuilder in Singapore, and quickly became the Autodesk representative to Weta Digital and Lightstorm Entertainment in a multi-year collaboration to rebuild Autodesk software to suit the Avatar sequels. Joel continues to support Lightstorm by working daily from their studio in Manhattan Beach, California.

In 2007 Joel was hired to lead the Motion Capture Technical Directors at ImageMovers Digital. He was responsible for developing the performance capture pipeline and furthering motion capture technology in film.

In 2001 Joel was employed at Electronic Arts' motion capture studio. He held several positions as a production artist and research & development engineer. During his tenure Joel received numerous accolades for his contributions to motion capture.

Joel graduated from the Vancouver Film School in 2001. His short film, A Cheese Without Cause, won several awards a film festivals throughout North America.

Eddie Perlberg
Product Manager
Autodesk
Short Bio

Eddie, Product Manager for Autodesk 3ds Max and 3ds Max Design, is an accomplished animator, graphic designer, visualization expert and motion graphics artist. With over two decades of hands-on experience in these areas, he has taught a variety of classes at Autodesk University and is a recognized speaker at entertainment and design events including SIGGRAPH, VIZ Masters, AIA and The Greenbuild Expo. Before becoming the 3ds Max and 3ds Max Design product manager, Eddie has held roles at Autodesk as a CAD manager and designer.

Behind the Blockbusters: The Making Of "X-Men: Days of Future Past" and Transformers: Age of Extinction" releases

Join us as leading production companies Digital Domain 3.0 and Method Studios take us behind the scenes of developing Hollywood blockbusters. In this fun and interactive session, you'll hear all about the challenges, workflows, and tools needed to bring successful films to the big screen.

Method Studios presents the Making of Transformers: Age of Extinction

Presenter

Ollie Rankin
Visual Effects Supervisor
Method Studios
Short Bio

Ollie Rankin is an established Visual Effects Supervisor at Method Studios in Vancouver and in 2014 was nominated for a VES award for his work on the Roland Emmerich thriller White House Down, for which Method served as lead VFX vendor. He has worked on some of the biggest science fiction and fantasy franchises of all time, but is equally adept at helping independent filmmakers and directors of historic and dramatic movies tell their stories. Since finishing up work on the latest Transformers sequel he has turned his attention to the biopic Pele.

Rankin's specialties include bringing to the screen the intricacies of simulated dynamic and destructive effects, crowd scenes and battles. In fact, he was an early pioneer of crowd simulation, helping to establish the Massive department at Weta for Peter Jackson's Lord of the Rings trilogy. He went on from there to champion the development of a new generation of crowd technology at MPC in London for Ridley Scott's Kingdom of Heaven. He has also had the honor of working with notable director Clint Eastwood, first on Invictus and then again on J. Edgar.

A native of Auckland, New Zealand, Rankin graduated with first class honors from the University of Auckland, with a major in Computer Science and AI. His talents have since enabled him to work at visual effects facilities in Wellington, Tokyo, San Francisco, London, and now Vancouver.

Feature Film Credits

Pele - 2014
The Maze Runner - 2014
Transformers: Age of Extinction – 2014
X-Men: Days of Future Past - 2014
Elysium - 2013
White House Down - 2013
G.I. Joe: Retaliation - 2013
Riddick - 2013
Red Dawn - 2012
J. Edgar - 2011
Invictus - 2009
Harry Potter and the Half-Blood Prince - 2009
Watchmen - 2009
The Chronicles of Narnia: Prince Caspian - 2008
10,000 BC - 2008
The Other Boleyn Girl – 2008
Kingdom of Heaven - 2005
Troy - 2004 The Matrix Revolutions - 2003
The Lord of the Rings: The Two Towers - 2002
The Lord of the Rings: The Fellowship of the Ring - 2001

Digital Domain 3.0 Shows Off Their Mutant Powers in XMEN: Days of Future Past

Presenters

Lou Pecora
VFX Supervisor
Digital Domain 3.0
Short Bio

Lou Pecora started in visual effects in 1996 working on commercials, feature films and TV shows. During his 16-year tenure at Digital Domain he has worked with many of the biggest directors in the industry in multiple capacities ranging from Compositing Supervisor to -most recently- Visual Effects Supervisor on XMEN: Days of Future Past. Lou's many talents have been put to use in multiple blockbusters over the years including such titles as Maleficent, Pirates of the Caribbean: At World's End, I Robot, Transformers: Revenge of the Fallen, Transformers: Dark of the Moon, Star Trek, G.I. Joe 2, Stealth, The Mummy:Tomb of the Dragon Emperor, How the Grinch Stole Christmas, Flags of Our Fathers, Letters From Iwo Jima and many more. Additionally, he contributed a case study featured in Ron Brinkmann's Art of Science of Digital Compositing -the classic reference textbook for digital compositing.

Jan Philip Cramer
Animation Director
Digital Domain 3.0
Short Bio

Philip Cramer has packed impressive credits into his 9-year career in visual effects. Starting as a Character Animator at Sony Imageworks in 2005 he contributed his talents to Ghost Rider and Spider Man 3. In 2007 he joined Weta Digital as a Lead Animator on James Cameron's Avatar and rose to Animation Supervisor for The A-Team. Phil joined Digital Domain in 2010 as the Animation Director on Jack the Giant Slayer, crafting a 2-headed giant played by Bill Nighy and John Kassir. He continued on at Digital Domain as, Animation Director on Ender's Game & more recently, X-Men: Days of Future Past. Since 2014, Phil is overseeing Digital Domain's Animation Department as Department Supervisor as well continuing his work as Animation Director. He is currently overseeing animation on Night at the Museum 3 and Pixels. Phil is a member of the Visual Effects Society and holds a B.F.A. degree from the Academy of Art University in San Francisco, which recognized him with its Emerging Artist Alumni Award in 2011.

Autodesk Maya 2015

-Craig Barr

Come see product expert Craig Barr demonstrate the powerful new Effects, Modeling, and Animation tools of Maya 2015.

 

Presenter:

Craig Barr
Senior Technical Marketing Manager
Autodesk
Short Bio

Craig is a Senior Technical Marketing Manager at Autodesk specializing in building and delivering demo and presentation material for Industry Events and product releases. Before joining Alias in 2005, Craig worked in feature film VFX, commercial and games production.

Autodesk Maya 2015

Come see product expert Daryl Obert demonstrate the powerful new Effects, Modeling, and Animation tools of Maya 2015.

Presenter:

Daryl Obert
Senior Technical Marketing Manager
Autodesk
Short Bio

Daryl is a 20-year CG veteran who started working for Alias in 1995 as an application engineer. His current role at Autodesk is Senior Technical Marketing Manager. Daryl is responsible for building many of the presentations used at events such as Siggraph, IBC, and NAB. He has spent his career working with clients, ensuring their success at implementing Autodesk® technology. In addition to his role at Autodesk, Daryl was an adjunct faculty member at NYU Tisch School of the Arts, where he taught rendering and special effects.​

See it Live: Autodesk 3ds Max

Think you know 3ds Max? Think again. In this session, technical evangelist Chris Murray will demonstrate the new tools in Autodesk 3ds Max 2015.

Presenter:

Chris Murray
Technical "evangelist"
Autodesk
Short Bio

I'm trained as an animator (3D variety) but consider myself a creative technologist. My daily role is a technical "evangelist" for Autodesk, a major software developer for design applications. If you work in a building, drive a car, saw a special effects movie, or play video games, you've seen our software in action. My main client is my company. I create marketing deliverables and am the face of the company (but part of a team of people) for my specific product expertise. I live in the world of trans-media. My content is distributed via, print, web, video, live presentations, and person-to-person.

Autodesk Vision Series - Animation

Presenter:

Warren Trezevant

The Autodesk Vision Series gives you an in-depth look into where the industry is going, with important insights from the people that bring you your favorite tools. In this session, we'll discuss the future of Animation.

Autodesk Vision Series – Visual FX

Presenter:

Marcus Nordenstam

The Autodesk Vision Series gives you an in-depth look into where the industry is going, with important insights from the people that bring you your favorite tools. In this session, we'll discuss the future of Visual FX.

Autodesk Vision Series – Gamifying Design Data

Presenter:

Joel Pennington
Eddie Perlberg

The Autodesk Vision Series gives you an in-depth look into where the industry is going, with important insights from the people that bring you your favorite tools. In this session, we'll discuss how gamification concepts will impact the future of design data.

Joel Pennington
Product Manager
Autodesk
Short Bio

Joel is a Product Manager within Autodesk's Media & Entertainment Division. He was hired in 2010 to head design for MotionBuilder in Singapore, and quickly became the Autodesk representative to Weta Digital and Lightstorm Entertainment in a multi-year collaboration to rebuild Autodesk software to suit the Avatar sequels. Joel continues to support Lightstorm by working daily from their studio in Manhattan Beach, California.

In 2007 Joel was hired to lead the Motion Capture Technical Directors at ImageMovers Digital. He was responsible for developing the performance capture pipeline and furthering motion capture technology in film.

In 2001 Joel was employed at Electronic Arts' motion capture studio. He held several positions as a production artist and research & development engineer. During his tenure Joel received numerous accolades for his contributions to motion capture.

Joel graduated from the Vancouver Film School in 2001. His short film, A Cheese Without Cause, won several awards a film festivals throughout North America.

Eddie Perlberg
Product Manager
Autodesk
Short Bio

Eddie, Product Manager for Autodesk 3ds Max and 3ds Max Design, is an accomplished animator, graphic designer, visualization expert and motion graphics artist. With over two decades of hands-on experience in these areas, he has taught a variety of classes at Autodesk University and is a recognized speaker at entertainment and design events including SIGGRAPH, VIZ Masters, AIA and The Greenbuild Expo. Before becoming the 3ds Max and 3ds Max Design product manager, Eddie has held roles at Autodesk as a CAD manager and designer.