Kubo and the Two Strings | Image courtesy of LAIKA

SIGGRAPH 2016

July 26-28, 2016
Anaheim, California

Join us at SIGGRAPH 2016 in Anaheim, CA. Get inspired by visionary speakers and see how animation and VFX studios of all sizes are using Autodesk tools in new and exciting ways.

Behind the Blockbuster

Autodesk Vision Series Register Here

Shotgun

Solid Angle

Schedule Register Here

9:30AM - 10:00AM Maya, Motion Graphics, and KNGDM Laurence Cymet and Eugene Riecansky
10:00AM - 11:00AM Pearl: Taking 2D Animation into Virtual Reality Patrick Osborne
11:00AM - 12:00PM Rendering the Future: A Vision for Arnold Marcos Fajardo
1:00PM - 2:00PM Future of Production: Journey to the Cloud Phil Peterson, Gregory Liegey, Jesse Lucas, Don Parker, Marcos Fajardo, Kevin Baillie, Jonathan Harb
2:00PM - 3:00PM Behind the Blockbuster: Kubo and the Two Strings Michael Laubach
3:00PM - 3:30PM Rendering in 3ds Max: The Future is Not Set Jenni O’Connor
3:30 PM - 4:00PM Leveling the playing field: How one studio tapped ZYNC for Cloud Rendering Todd Prives and Matt Silverman
4:00 PM - 5:00PM NVIDIA and the Future of Entertainment, Design & Product Development Steven Parker
10:00AM - 10:30AM Maya’s Animation Evolution Daryl Obert and Warren Trezevant
11:00AM - 11:30AM Rendering with Arnold in Cinema 4D Marcos Fajardo and Trevor Kerr
11:30AM - 12:00PM Accelerating Nuke and VR workflows with Shotgun Don Parker and Jon Wadelton
1:00PM - 2:00PM The Big Decision: Challenges and Considerations for Adopting the Cloud Dan Tutino, Erik Weaver and Joshua Kolden
2:00PM - 3:00PM Behind the Blockbuster: Star Trek Beyond with Atomic Fiction Kevin Baillie
3:00PM - 4:00PM LIVE Design: Virtual Reality for Architectural Visualization Solomon Rogers and Joel Pennington

Press

To schedule a meeting with an Autodesk PR representative during SIGGRAPH, please contact:

Alexandra Constantine
Media & Entertainment PR
Phone: 1-510-717-1262
Email: Alexandra.constantine@autodesk.com

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