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Autodesk® 3ds Max®
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Since I deal a little bit with modeling, rigging, and animation, I just filed this tip under "character." This tip details how I work shoulders for video games with low poly/bone requirements while still maintaining…
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| Posted: Sep 24, 2012
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| Published by: jvought
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Comments:
1
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There are a number of file types available for saving out rendered images. The most important aspect of any image file format is to understand the information it can hold and the quality it can produce. Some image file…
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| Posted: Mar 02, 2012
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| Published by: the area
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Comments:
9
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This is one possible solution if you are having trouble deleting a xRef record from the xRef Objects dialog box.
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| Posted: Feb 25, 2012
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| Published by: DavidRoomes
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Comments:
2
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This tip is for importing in Large files to work with in 3ds Max. It will reduce your Polys and Verts Count.
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| Posted: Jul 07, 2011
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| Published by: brettg1980
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Comments:
4
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Tip to correct alpha channel on regular shining materials
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| Posted: Dec 01, 2010
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| Published by: Arcade
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Comments:
5
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I thought I'd write this down because it look me a couple of hours before I found one obscure reference to this issue in one really old version of the Maya help docs (like version 6 or something). The problem I had was…
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| Posted: Nov 05, 2010
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| Published by: cmptrArtist
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Comments:
0
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