Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
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Image File Formats

Image File Formats

There are a number of file types available for saving out rendered images. The most important aspect of any image file format is to understand the information it can hold and the quality it can produce. Some image file…

Posted: Mar 02, 2012
Published by: the area
Comments:
4
Removing a stubborn xRef record which just won't delete

Removing a stubborn xRef record which just won't delete

This is one possible solution if you are having trouble deleting a xRef record from the xRef Objects dialog box.

Posted: Feb 25, 2012
Published by: DavidRoomes
Comments:
0
Optimize Large 3ds Max scenes further

Optimize Large 3ds Max scenes further

This tip is for importing in Large files to work with in 3ds Max. It will reduce your Polys and Verts Count.

Posted: Jul 07, 2011
Published by: brettg1980
Comments:
2
Tip to correct alpha channel on regular shining materials

Tip to correct alpha channel on regular shining materials

Tip to correct alpha channel on regular shining materials

Posted: Dec 01, 2010
Published by: Arcade
Comments:
5
rebuilding menus in an optionMenuGrp

rebuilding menus in an optionMenuGrp

I thought I'd write this down because it look me a couple of hours before I found one obscure reference to this issue in one really old version of the Maya help docs (like version 6 or something). The problem I had was…

Posted: Nov 05, 2010
Published by: cmptrArtist
Comments:
0
Creating a Looping Particle with Particle Flow

Creating a Looping Particle with Particle Flow

A brief description on how to create a looping particle using Particle Flow. It assumes a base knowledge of creating particles with Particle Flow in 3dsMax.

Posted: Jun 07, 2010
Published by: pfrancotx
Comments:
3