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Creating a Looping Particle with Particle Flow

Creating a Looping Particle with Particle Flow

A brief description on how to create a looping particle using Particle Flow. It assumes a base knowledge of creating particles with Particle Flow in 3dsMax.

Posted: Jun 07, 2010
Published by: pfrancotx
Comments:
3
Make a clear blueprint in max

Make a clear blueprint in max

NOT everyone can afford professional graphic card, here is a simple tips that may help you.

Posted: Feb 28, 2010
Published by: z900624
Comments:
52
Fake Booleans in Flame

Fake Booleans in Flame

This is a way to simulate boolean subtractions in flame.

Posted: Feb 03, 2010
Published by: andy dill
Comments:
1
custom Background Map with Mr Physical sky

custom Background Map with Mr Physical sky

A short way to use your custom background with Mr Daylight system

Posted: Dec 26, 2009
Published by: abuelnass
Comments:
7
Selection Center Affect Your Animations

Selection Center Affect Your Animations

The Use Center flyout provides access to three methods you can use to determine the geometric center for scale and rotate operations. How to make it usable in animations??

Posted: Nov 21, 2009
Published by: GogoMax
Comments:
7
Make your F9 Key to Render Current Viewport ...

Make your F9 Key to Render Current Viewport ...

Sometimes you take a viewport and make a nice shot .. but when you need to make render by pressing F9 .. you see it make to another viewport ... this tip helps you ...

Posted: Nov 18, 2009
Published by: GogoMax
Comments:
15