|
|
RSS feed subscriptions for all Tutorial & Tip entries
|
|
Autodesk® 3ds Max®
|
|
Autodesk® Maya®
|
|
Autodesk® Softimage®
|
|
Autodesk® MotionBuilder®
|
|
Autodesk® Mudbox™
|
|
Autodesk® ImageModeler™
|
|
Autodesk® Sketchbook® Pro
|
|
Autodesk® Smoke on Mac®
|
|
Autodesk® Entertainment Creation Suite Ultimate®
|
|
The improved point cache system allows greater control over cache playback as well as exchange of cache data between 3ds max 9 and maya 8.
|
| Posted: Aug 31, 2006
|
| Published by: the area
|
|
Comments:
1
|
|
|
A new animation tool that allows artists to manipulate animation by layering multiple adjustments on to the original animation.
|
| Posted: Aug 31, 2006
|
| Published by: the area
|
|
Comments:
6
|
|
|
Often when moving, rotating, or scaling objects you need to switch between various different coordinate systems local, world, screen, and so on.
|
| Posted: Aug 31, 2006
|
| Published by: the area
|
|
Comments:
2
|
|
|
Hair has had a massive overhaul.
|
| Posted: Aug 31, 2006
|
| Published by: the area
|
|
Comments:
19
|
|
|
Mental ray rendering has been improved on multiple levels.
|
| Posted: Aug 31, 2006
|
| Published by: the area
|
|
Comments:
2
|
|
|
The new Hair modifier in 3ds max can create some very realistic grass rather easily, maybe not for a beginner but it is pretty simple if you don't stray too far out of the presets
|
| Posted: Aug 31, 2006
|
| Published by: the area
|
|
Comments:
4
|
|
|
|
|