Meet the Experts Webinar
Learn how Black Forest Games rebooted the classic C64 platform game “Giana Sisters” from 1987 using Autodesk 3ds Max®.
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Part 3: Multi-Tile Shader Setup/Rendering in Maya

Part 3: Multi-Tile Shader Setup/Rendering in Maya

Now that you have your object (the cube primitive) laid out with multi-tile UV maps and six texture maps you extracted from Mudbox, Brian Freisinger will demonstrate the two ways you can assign your textures in a shader…

Posted: Apr 17, 2014
Published by: the area
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Part 2: Multi-Tile UV Mapping / Multi-Tile Painting in Mudbox

Part 2: Multi-Tile UV Mapping / Multi-Tile Painting in Mudbox

In Part 2 of this tutorial, Brian Freisinger will export our multi-tiled geometry as an .OBJ and bring it into Mudbox for painting

Posted: Apr 17, 2014
Published by: the area
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Part 1: Multi-Tile UV Mapping

Part 1: Multi-Tile UV Mapping

This tutorial is designed around Maya and Mudbox. Several of the concepts here can be transposed into other 3d software packages that have UV grid control. By PixelGun Studio CG Supervisor Brian Freisinger.

Posted: Apr 10, 2014
Published by: the area
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Smoke 2013 Essential Training

Smoke 2013 Essential Training

Get started in Smoke with this AREA exclusive preview of the new Smoke training class offered on Lynda.com. Smoke expert Amy Leland will walk you through creating a project, editing in the timeline, the Axis effect,…

Posted: Mar 06, 2014
Published by: nicolasleduc
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Making of

Making of "Another Sky"

Alex Novitskiy has meticulously modeled the WWI biplane Pfalz DIII and he breaks down how he created this beautiful image made using Maya, 3ds Max and rendered with V-Ray 3.0.

Posted: Mar 03, 2014
Published by: the area
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Controlling Primitives with a Texture Map

Controlling Primitives with a Texture Map

XGen is a powerful tool that offers many creative opportunities for positioning an arbitrary number of primitives either randomly or uniformly placed. You can use texture files with XGen Descriptions to specify the…

Posted: Feb 13, 2014
Published by: the area
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