Autodesk at GDC 2010
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Indoor Lightning With Mental Ray

Indoor Lightning With Mental Ray

In this tutorial you will learn a very easy and SIMPLIFIED way to create realistic indoor lightning from an outdoor source...The Sun Enjoy :)

Posted: Feb 07, 2010
Published by: RedCobra
Comments:
3
Visual Effects for Episodic Television

Visual Effects for Episodic Television

Build on your creative cut workflow so you can easily integrate Smoke on Mac into your existing episodic television pipeline. Create compelling episodic content with the integrated Smoke toolset which includes the…

Posted: Feb 05, 2010
Published by: the area
Comments:
1
Fur Baldness Map

Fur Baldness Map

In this video, Dror Lazar shows us how to create a bald map for fur, which allows us to easily control the distribution of fur on any given surface. This video has no audio.

Posted: Feb 03, 2010
Published by: the area
Comments:
1
The Lume Water Shader Collection Part IV

The Lume Water Shader Collection Part IV

In this fourth part of the Lume Water Shader Collection, we will be leaving this special collection of shaders behind to create a sub water surface scene.

Posted: Feb 02, 2010
Published by: the area
Comments:
2
Making-of Boar Shape Shifter

Making-of Boar Shape Shifter

Traditional analogue artist Marcia K. Moore shares her personal approach in utilizing the tools within Mudbox to develop new artistic narratives. She provides some great insight into using digital sculpting tools,…

Posted: Jan 30, 2010
Published by: the area
Comments:
2
3D Compositing using Smoke on Mac

3D Compositing using Smoke on Mac

Learn how to integrate 3D into any project within a creative environment using Smoke on Mac. Composite unlimited layers with multi-format media, lights, textures, and 3D objects, such as 3D text geometry, or a camera…

Posted: Jan 29, 2010
Published by: the area
Comments:
4