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Game Character Modeling : Waist Part 6
 
 
Posted: May 20, 2007
Published by: the area
Homepage: none
Software: Autodesk Maya
Category: Modeling
Skill: Intermediate
 
Tutorial Steps
1INTRODUCTION
2STEP ONE
3STEP TWO
4STEP THREE
5STEP FOUR
6CONCLUSION
 

INTRODUCTION

We will complete the rest of the waist/pelvis construction, then align and connect the leg to it.

STEP ONE

Let's develop the whole part of the waist/pelvis by taking our surface and extruding the edges.



STEP TWO

We'll adjust and edit the surface before we duplicate it in the -X axis. Then we will further make modifications to one side of the waist, which will be mirrored accordingly on the newly duplicated surface.



STEP THREE

Further modifications will be made and then we will apply a Blinn shader as well as soften edges on the waist geometry.



STEP FOUR

Some final edits will be made to complete the waist (hardening edges).



CONCLUSION

Stay tuned for the next episode... to make the body, that is! :-)

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Newest users comments View All 2 Comments
Posted by maheshkulkarni on Sep 22, 2006 at 05:03 AM
Can any one please tell how can I down load these SWF tutorials, because they dont get completely saved.any one please cleare it.
Posted by ibrahim850 on Sep 19, 2006 at 05:04 AM
very good
tank you