Posted: May 20, 2007
Published by: the area
Software: Autodesk Maya
We will complete the rest of the waist/pelvis construction, then align and connect the leg to it.
Let's develop the whole part of the waist/pelvis by taking our surface and extruding the edges.
We'll adjust and edit the surface before we duplicate it in the -X axis. Then we will further make modifications to one side of the waist, which will be mirrored accordingly on the newly duplicated surface.
Further modifications will be made and then we will apply a Blinn shader as well as soften edges on the waist geometry.
Some final edits will be made to complete the waist (hardening edges).
Stay tuned for the next episode... to make the body, that is! :-)
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