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Making of Riot Police - Chapter 5: Texturing
Posted: Apr 27, 2010
Published by: the area
Homepage: Visit the page
Software: Autodesk Maya, Autodesk Mudbox
Category: Foundation, General, Modeling, Rendering, Shaders
Skill: Intermediate
Tutorial Steps
1Chapter 5: Texturing
2Additional Links

In this last part of a video series by Mashru Mishu on the Making of Riot Police, Mashru focuses on applying and layering colour texture and adding final touches to Riot Police character. Scene file and textures are included for download!

Chapter 5: Texturing

Additional Links


In this .rar file, you will find the Riot Police character mesh (.ma), textures, custom stamps and stencils. Enjoy!

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Newest users comments View All 15 Comments
Posted by alsd on May 07, 2012 at 04:10 PM
Thanks for the tut
Posted by WOBBLER on Sep 23, 2010 at 11:10 AM
Thanks for the tut, I found it more thorough than the Gnomon character stuff. Cheers!
Posted by -MM- on May 07, 2010 at 01:45 PM
@Philly13 - i usually put 3-4 directional lights in maya. two of them are usually from back left and back right to create a rim light effect. one usually from front top to cast a good shadow and may be another from front left or front right to act as a fill light.
Posted by Philly13 on May 07, 2010 at 04:06 AM
Sorry Mashru, can I ask what lighting setup you use in your work when bringing the final model into Maya? I've tried to hone skills on all aspects of the character pipeline so far but still have a long way to go with Lighting and Rendering. Thanks,

Posted by Philly13 on May 04, 2010 at 06:53 AM
Dude you rule! Been following your work since the street cop. Can I ask do you have a traditional art background? I've only recently started getting into drawing and painting but love the 3D design and sculpting process. I really like the new tools Mudbox 2011 has to offer, but I'm primarily a Zbrush user. Do you know if there is a similar workflow to the one you used here in Zbrush? Thanks a lot, keep up the good work.