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Autodesk 3ds Max and Vray Camera Matching – Part One

Autodesk 3ds Max and Vray Camera Matching – Part One

This is the first of two tutorials, giving an in depth explanation of how to set up the viewport background and match the perspective of a photo. The second part will explain the lighting techniques used to render the…

Posted: Jul 29, 2011
Published by: the area
Comments:
28
Carbon Scatter: Affinity & Repulsion

Carbon Scatter: Affinity & Repulsion

The Carbon Scatter plug-ins integrate e-on's patented EcoSystem™ algorithms directly inside 3ds Max and Maya (also work on Cinema4D). Carbon Scatter allows you to populate your scenes with millions of native objects,…

Posted: Jul 29, 2011
Published by: E-on
Comments:
3
 Ground Shatter

Ground Shatter

This tutorial shows how to replicate the effect of an earthquake on a road. By Wayne Hollingsworth.

Posted: Jul 25, 2011
Published by: the area
Comments:
53
Making of Undead Gunslinger - Base Mesh Creation (Part 3)

Making of Undead Gunslinger - Base Mesh Creation (Part 3)

In part 3, Matthew wraps up the undead gunslinger's ear, and begins the hands.

Posted: Jul 21, 2011
Published by: MatthewDoyleArt
Comments:
4
Carbon Scatter: Frustum Culling

Carbon Scatter: Frustum Culling

The Carbon Scatter plug-ins integrate e-on's patented EcoSystem™ algorithms directly inside 3ds Max and Maya (also work on Cinema4D). Carbon Scatter allows you to populate your scenes with millions of native objects,…

Posted: Jul 19, 2011
Published by: E-on
Comments:
8
Carbon Scatter: Altitude and Slope Constraint

Carbon Scatter: Altitude and Slope Constraint

he Carbon Scatter plug-ins integrate e-on's patented EcoSystem™ algorithms directly inside 3ds Max and Maya (also work on Cinema4D). Carbon Scatter allows you to populate your scenes with millions of native objects,…

Posted: Jul 19, 2011
Published by: E-on
Comments:
5