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Auto Paint and Noise Reduction using Desktop Tools

Auto Paint and Noise Reduction using Desktop Tools

A look at using the Auto Paint tool from inside of Smoke, to make edits that would normally have to be made in external application(s).

Posted: Nov 16, 2011
Published by: the area
Comments:
0
Conform from Final Cut Pro 7

Conform from Final Cut Pro 7

The second part of this demo looks at incorporating work done outside of Smoke, such as a program like FCP or Media Composer and taking that data into Smoke.

Posted: Nov 16, 2011
Published by: the area
Comments:
0
Creative Editorial Workflow in the Timeline

Creative Editorial Workflow in the Timeline

The first part of this demo will focus on Smoke UI and workflow.

Posted: Nov 16, 2011
Published by: the area
Comments:
1
Autodesk 3ds Max and Vray Camera Matching – Part Two

Autodesk 3ds Max and Vray Camera Matching – Part Two

In part two, we will be looking at how to light the scene once you have camera matched it to a photo, commonly known as a back plate. In case you haven’t read the first part of the tutorial, you can view it

Posted: Nov 03, 2011
Published by: the area
Comments:
9
Making of a Retro Building at Dawn

Making of a Retro Building at Dawn

Brazilian artist Jomar Machado created a portrait of an observatory during dawn, and he gives us a breakdown of the creation process using 3ds Max 2010SP1 and Photoshop.

Posted: Oct 24, 2011
Published by: the area
Comments:
24
Creating a Planet

Creating a Planet

This Tutorial will discuss how to construct a fairly realistic planet from scratch with almost all built in procedural Textures.

Posted: Oct 14, 2011
Published by: The Tasteful Barbarian
Comments:
10