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Relational Constraints

Relational Constraints

This tutorial shows you how to use Relational constraints, referred to as Relations, to perform custom operations on data as they constrain source objects to constrained objects. In this tutorial you will make a…

Posted: May 16, 2007
Published by: the area
Comments:
3
Optimizing Your Pipeline and Workflow

Optimizing Your Pipeline and Workflow

When you are producing even the shortest of films, you'll end up with a lot of data, images, references, textures, scenes, etc. You can easily go crazy getting lost in your own project. If elements are scattered all…

Posted: May 16, 2007
Published by: the area
Comments:
35
Creating Custom Control Rigs

Creating Custom Control Rigs

This tutorial guides you through the process of modifying the hierarchy of a Control rig. Specifically, you will create parent-child relationships that conform to a logical skeletal hierarchy in which the character's…

Posted: May 16, 2007
Published by: the area
Comments:
1
Utility Nodes and spaceChange

Utility Nodes and spaceChange

The use of this plugin is to have access to different (mostly mathematical) functions that were only available as MEL commands. With that plugin you can create nodes that will take an input, specify an operator from a…

Posted: May 14, 2007
Published by: the area
Comments:
3
Adding Lights and Gobos

Adding Lights and Gobos

This tutorial guides you through the process of adding lights to your scene and using images as gobos to project images on the ground. You will also learn how to use fog to create volumetric lighting effects. The major…

Posted: May 14, 2007
Published by: the area
Comments:
5
Using Fur to Create a

Using Fur to Create a "BrushStroke" Effect

You may want to create something like a painted effect in Maya? And you don't want to use Paint Effects? Well...this tutorial might be for you! The theory behind this method is to drive the color of your shader, and in…

Posted: May 14, 2007
Published by: the area
Comments:
3