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Autodesk® 3ds Max®
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This tutorial guides you through the process of navigating the interface and manipulating views in the Viewer window.
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| Posted: May 14, 2007
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| Published by: the area
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Comments:
6
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Workflow of modeling a foot as well as advice and things to consider, from the master Steven Stahlberg.
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| Posted: May 14, 2007
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| Published by: the area
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Comments:
12
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This tutorial guides you through the process of selecting and manipulating objects in the Viewer window. Once you complete this tutorial, you will have a general understanding of the manipulation tools and their…
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| Posted: May 14, 2007
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| Published by: the area
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Comments:
1
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It is assumed that the the user is familiar with basic mel scripting like loops, selection lists, and using the script editor.
In the process of learning Houdini, another 3D application, I came across a very cool…
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| Posted: May 14, 2007
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| Published by: the area
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Comments:
2
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This tutorial guides you through the process of manually defining and characterizing a biped model. When a model's skeleton uses naming conventions different from those recognized by MotionBuilder, you need to map each…
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| Posted: May 13, 2007
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| Published by: the area
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Comments:
7
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Creating Clouds in Maya using Particle Clouds.
by Daniele Tosti
1 - For those of you that have updated to Maya 4 or have some problems with big radius clouds, make sure you disconnect the default Lambert shader from…
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| Posted: May 13, 2007
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| Published by: the area
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Comments:
2
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