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Learn how Black Forest Games rebooted the classic C64 platform game “Giana Sisters” from 1987 using Autodesk 3ds Max®.
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Filtering Data

Filtering Data

This tutorial guides you through the process of filtering recorded data in the FCurves window. You can use MotionBuilder filters and filtering options to clean and manipulate data to your own specifications. The major…

Posted: May 16, 2007
Published by: the area
Comments:
0
Mapping Character to Character

Mapping Character to Character

This tutorial guides you through the process of mapping motion data from one character to another.

Posted: May 16, 2007
Published by: the area
Comments:
2
GeometryPaintHair

GeometryPaintHair

Load up the model for the hair to be applied to. It's helpful to paint a hairline on the skin texture to give the illusion that the geometry of the hair is fuller. To make painting the hair on a bit easier, I turned on…

Posted: May 16, 2007
Published by: the area
Comments:
4
Maya PaintFX Hair: Getting Started

Maya PaintFX Hair: Getting Started

By Eyad R. Hussein Hi all, as I see everyday a lot of people asking how to make hair or what's the best way for creating hair, etc... Just here I will show a little steps how I'm creating hair in Maya using PaintFX.…

Posted: May 16, 2007
Published by: the area
Comments:
4
Recording Devices

Recording Devices

This tutorial guides you through the process of recording devices in MotionBuilder. In this case, you will learn how to record data from the Mouse device.

Posted: May 16, 2007
Published by: the area
Comments:
2
Isolating Bone Movement with Constraints

Isolating Bone Movement with Constraints

Hola! Well, I decided to write this little tutorial on isolating movement on the head. My poison of choice, is the all wonderful Maya. Now before we get started, this method can be used in isolating movement in the…

Posted: May 16, 2007
Published by: the area
Comments:
1