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Character Modeling: Hand Part 1

Character Modeling: Hand Part 1

This is the first of a character low-polygon modeling series for games. We begin by bringing in reference images and applying them onto a polygon plane, and start by building the hand of the character.

Posted: May 17, 2007
Published by: the area
Comments:
3
Helmet and Goggles : Part 5

Helmet and Goggles : Part 5

This is the fifth part of the Helmet and Goggles NURBS modeling tutorial series. This chapter will focus on the construction of detail parts surrounding the goggle frames.

Posted: May 17, 2007
Published by: the area
Comments:
6
Grass with Paint Effects and Fur

Grass with Paint Effects and Fur

This tutorial will show how to create grass using both Paint Effects and Fur in Maya. We will also go over the various controls that we can use to edit and tweak both the Paint Effects strokes and fur as well.

Posted: May 17, 2007
Published by: the area
Comments:
12
Helmet and Goggles : Part 4

Helmet and Goggles : Part 4

This is the fourth part of the Helmet and Goggles NURBS modeling tutorial series. This chapter will focus on constructing the basic shapes of the goggle eyepieces.

Posted: May 17, 2007
Published by: the area
Comments:
12
Rain and Snow

Rain and Snow

Particles are objects that have no size or volume. They are reference points that are displayed, selected, animated, and rendered differently than other objects in Maya. They are also highly versitile as we will see…

Posted: May 17, 2007
Published by: the area
Comments:
7
Lighting flat objects

Lighting flat objects

If you need an explanation about what normal maps are you can check here: normal_maps, however you will have much faster render times using the plugins and methods described here, it's just for a (even) more verbose…

Posted: May 17, 2007
Published by: the area
Comments:
3