Smoke 2015 Extension 1
is here!
Extension 1 brings the LUT Editor and Matchbox to the timeline.
  • 1/1
Rigging a Hydraulic Excavator

Rigging a Hydraulic Excavator

This tutorial will go through the steps needed to simulate the motions of a hydraulic excavator. We will rig up various polygon shapes and locators with constraints, joints, IK handles, as well as Set Driven Keys. You…

Posted: May 18, 2007
Published by: the area
Comments:
3
Helmet and Goggles: Part 7

Helmet and Goggles: Part 7

Now that we have completed the modeling process, we can proceed on to rendering! We will be setting up the scene to prepare for Final Gather using mental ray. This week will be the first part of texturing the goggles.…

Posted: May 18, 2007
Published by: the area
Comments:
2
Game Character Modeling: Forearm Part 2

Game Character Modeling: Forearm Part 2

We'll start by tracing the reference image with the Create Polygon Tool. Then we will edit the plane to match the reference image and duplicate it to make the other side of the forearm.

Posted: May 18, 2007
Published by: the area
Comments:
7
Helmet and Goggles: Part 6

Helmet and Goggles: Part 6

We are nearing the end of modeling the goggles. We continue this time by constructing the straps that will hang off the side of the goggles.

Posted: May 17, 2007
Published by: the area
Comments:
7
Character Modeling: Hand Part 1

Character Modeling: Hand Part 1

This is the first of a character low-polygon modeling series for games. We begin by bringing in reference images and applying them onto a polygon plane, and start by building the hand of the character.

Posted: May 17, 2007
Published by: the area
Comments:
3
Helmet and Goggles : Part 5

Helmet and Goggles : Part 5

This is the fifth part of the Helmet and Goggles NURBS modeling tutorial series. This chapter will focus on the construction of detail parts surrounding the goggle frames.

Posted: May 17, 2007
Published by: the area
Comments:
6