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Lighting flat objects

Lighting flat objects

If you need an explanation about what normal maps are you can check here: normal_maps, however you will have much faster render times using the plugins and methods described here, it's just for a (even) more verbose…

Posted: May 17, 2007
Published by: the area
Comments:
3
Basics of Blend Shape

Basics of Blend Shape

Blend Shape deformation is a useful tool in facial animation. Using a series of targets, one can easily and quickly achieve smooth and high-quality deformation through the use of Blend Shapes. In this tutorial, we will…

Posted: May 17, 2007
Published by: the area
Comments:
5
Helmet and Goggles : Part 3

Helmet and Goggles : Part 3

This is the third part of the Helmet and Goggles NURBS modeling tutorial series. This chapter will focus on constructing the chin strap of the helmet

Posted: May 17, 2007
Published by: the area
Comments:
4
Helmet and Goggles : Part 2

Helmet and Goggles : Part 2

This is the second part of the Helmet and Goggles NURBS modeling tutorial series. This part will focus on creating small detail onto the helmet for added realism.

Posted: May 17, 2007
Published by: the area
Comments:
6
Helmet and Goggles : Part 1

Helmet and Goggles : Part 1

This video is the first of the Helmet and Goggles NURBS modeling tutorial series. This week will cover the modeling of the helmet - the base shape and a few details. It will help users adjust to the NURBS workflow.

Posted: May 17, 2007
Published by: the area
Comments:
31
Soft Bodies and Springs

Soft Bodies and Springs

Maya has tools that are used to simulate dynamic motion such as the subtle motion of a flame or the detailed wrinkles of a character's shirt. These effects can be quite complex and are difficult to obtain using manual…

Posted: May 16, 2007
Published by: the area
Comments:
6