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Basics of Blend Shape

Basics of Blend Shape

Blend Shape deformation is a useful tool in facial animation. Using a series of targets, one can easily and quickly achieve smooth and high-quality deformation through the use of Blend Shapes. In this tutorial, we will…

Posted: May 17, 2007
Published by: the area
Comments:
5
Helmet and Goggles : Part 3

Helmet and Goggles : Part 3

This is the third part of the Helmet and Goggles NURBS modeling tutorial series. This chapter will focus on constructing the chin strap of the helmet

Posted: May 17, 2007
Published by: the area
Comments:
4
Helmet and Goggles : Part 2

Helmet and Goggles : Part 2

This is the second part of the Helmet and Goggles NURBS modeling tutorial series. This part will focus on creating small detail onto the helmet for added realism.

Posted: May 17, 2007
Published by: the area
Comments:
6
Helmet and Goggles : Part 1

Helmet and Goggles : Part 1

This video is the first of the Helmet and Goggles NURBS modeling tutorial series. This week will cover the modeling of the helmet - the base shape and a few details. It will help users adjust to the NURBS workflow.

Posted: May 17, 2007
Published by: the area
Comments:
31
Soft Bodies and Springs

Soft Bodies and Springs

Maya has tools that are used to simulate dynamic motion such as the subtle motion of a flame or the detailed wrinkles of a character's shirt. These effects can be quite complex and are difficult to obtain using manual…

Posted: May 16, 2007
Published by: the area
Comments:
6
Filtering Data

Filtering Data

This tutorial guides you through the process of filtering recorded data in the FCurves window. You can use MotionBuilder filters and filtering options to clean and manipulate data to your own specifications. The major…

Posted: May 16, 2007
Published by: the area
Comments:
0