Smoke 2015 Extension 1
is here!
Extension 1 brings the LUT Editor and Matchbox to the timeline.
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Grass with Paint Effects and Fur

Grass with Paint Effects and Fur

This tutorial will show how to create grass using both Paint Effects and Fur in Maya. We will also go over the various controls that we can use to edit and tweak both the Paint Effects strokes and fur as well.

Posted: May 17, 2007
Published by: the area
Comments:
12
Helmet and Goggles : Part 4

Helmet and Goggles : Part 4

This is the fourth part of the Helmet and Goggles NURBS modeling tutorial series. This chapter will focus on constructing the basic shapes of the goggle eyepieces.

Posted: May 17, 2007
Published by: the area
Comments:
12
Rain and Snow

Rain and Snow

Particles are objects that have no size or volume. They are reference points that are displayed, selected, animated, and rendered differently than other objects in Maya. They are also highly versitile as we will see…

Posted: May 17, 2007
Published by: the area
Comments:
7
Lighting flat objects

Lighting flat objects

If you need an explanation about what normal maps are you can check here: normal_maps, however you will have much faster render times using the plugins and methods described here, it's just for a (even) more verbose…

Posted: May 17, 2007
Published by: the area
Comments:
3
Basics of Blend Shape

Basics of Blend Shape

Blend Shape deformation is a useful tool in facial animation. Using a series of targets, one can easily and quickly achieve smooth and high-quality deformation through the use of Blend Shapes. In this tutorial, we will…

Posted: May 17, 2007
Published by: the area
Comments:
5
Helmet and Goggles : Part 3

Helmet and Goggles : Part 3

This is the third part of the Helmet and Goggles NURBS modeling tutorial series. This chapter will focus on constructing the chin strap of the helmet

Posted: May 17, 2007
Published by: the area
Comments:
4