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A Little Farther to the Right (Part 3)

A Little Farther to the Right (Part 3)

Earlier I explained how to paint in Photoshop bumps and scratches, but it is best (not to mention easier) to paint directly on the mesh. There are many programs for painting textures within a 3D viewport: Mudbox,…

Posted: Jun 22, 2014
Published by: the area
Comments:
0

"Amazing Spider-man" Making of

“In this tutorial you’ll see some tricks for modeling, texturing and rendering for characters, and who could be better than your friendly neighbor Spider-man” Felipe Fierro

Posted: Jun 12, 2014
Published by: Felipe Fierro
Comments:
4
Creating Grass with Splines

Creating Grass with Splines

This tutorial shows you how to create a patch of grass very quickly and easily using XGen splines. We will also use some expressions to control the behavior and look of the grass.

Posted: Jun 08, 2014
Published by: the area
Comments:
1
A Little Farther to the Right (Part 2)

A Little Farther to the Right (Part 2)

In making this tutorial, I decided to focus on UVMapping, texturing, shading, lighting and post-processing, I will talk about some of my usual procedures for tasks such as UVMapping and building textures in Photoshop.…

Posted: Jun 01, 2014
Published by: the area
Comments:
1
Scaling Spheres Uniformly using Expressions

Scaling Spheres Uniformly using Expressions

In this short tutorial you will learn how to randomly scale the size of Sphere Primitives uniformly using Expressions.

Posted: May 25, 2014
Published by: the area
Comments:
0
A Little Farther to the Right (Part 1)

A Little Farther to the Right (Part 1)

"A little farther to the right" is a scene based on the render "Breakfast in the Eighties" which I completed in September 2013. I tried to keep the "vintage" look of the original scene, but changed the lighting and…

Posted: May 16, 2014
Published by: the area
Comments:
3