Interested in making Indie games?

Register for a Meet the Experts webinar with Digital-Tutors today!
  • 1/3
Breakdown of Animated Spot

Breakdown of Animated Spot "UFCECÊ"

The following are several snapshots from the production of "UFCECÊ", which was created in partnership with Swedish animation studio Meindbender. Breakdown by Techno Image.

Posted: Dec 09, 2013
Published by: the area
Comments:
2
emPolygonizer4 4.25: New Feature

emPolygonizer4 4.25: New Feature "ICE Data from IR" (Tutorial)

In this video tutorial, Eric Mootz explains what is an 'Internal Representation' (IR) and demonstrates how to use the IR to create particles, as well as using the IR to feed the polygonizer of emTopolizer2.

Posted: Dec 05, 2013
Published by: the area
Comments:
2
MEL Scripting in Maya LT 2014 Extension 2

MEL Scripting in Maya LT 2014 Extension 2

In this tutorial, technical marketing specialist Matthew Doyle gives a beginner-level introduction to MEL scripting within Maya LT 2014 Extension 2. The video covers the use of the Script Editor to write scripts from…

Posted: Dec 04, 2013
Published by: WesleyAdams
Comments:
0
A LIFELIKE PORTRAIT: Breaking Down Photorealism

A LIFELIKE PORTRAIT: Breaking Down Photorealism

Let your head do the hard work for you... or something like that. A few weeks ago, after seeing an illustration I created, Fianna Wong from AREA approached me, asking if I could write a tutorial about how I created the…

Posted: Dec 04, 2013
Published by: the area
Comments:
1
Kon-Tiki Shark Shot Walk-Through – by ILP

Kon-Tiki Shark Shot Walk-Through – by ILP

A brief chronology of the key stages Swedish VFX studio ILP went through, to produce the epic shark-on-raft scene in the Oscar-nominated film "Kon-Tiki".

Posted: Dec 03, 2013
Published by: the area
Comments:
2
Futuristic Russian Attack Helicopter (Mi-27R) - High & Low Poly

Futuristic Russian Attack Helicopter (Mi-27R) - High & Low Poly

Brian Burrell shows his rendition of his favourite Russian Mi-24 Hind gunship helicopter, which was created in Maya for modeling, Mudbox for cleanup and 95% of the sculpted detail work as well as part of the texturing…

Posted: Oct 10, 2013
Published by: the area
Comments:
4