Meet the Experts Webinar
Learn how Black Forest Games rebooted the classic C64 platform game “Giana Sisters” from 1987 using Autodesk 3ds Max®.
  • 1/3
MotionBuilder - MoCap Cleanup and Re-targeting

MotionBuilder - MoCap Cleanup and Re-targeting

In this demonstration, Markus Hammarstedt shows how to retarget and clean motion capture in MotionBuilder.

Posted: Mar 21, 2013
Published by: the area
Comments:
4
mParticles 3ds Max 2013 Tutorial

mParticles 3ds Max 2013 Tutorial

In this tutorial I show a little introduction on how to use a simple effects of "MassFX Flow" with fragment pieces that fall down and collide on the box geometry, all in relation with the PhysX engine or MassFx tools…

Posted: Mar 12, 2013
Published by: the area
Comments:
6
Modeling a Car Rim in 3ds Max

Modeling a Car Rim in 3ds Max

In this demonstration Sergey Poltavskiy takes you through modeling a car rim inside 3ds Max. Everything from modeling the spokes, using symmetry , and keeping the mesh clean for turbosmooth are covered.

Posted: Feb 25, 2013
Published by: the area
Comments:
4
Maya to UDK - Animation Pipeline

Maya to UDK - Animation Pipeline

In this 3-part video tutorial from Eat 3D, Matthew Tardiff, goes over the Maya to UDK pipeline. He shows the techniques needed to efficiently export a fully rigged and animated character from Maya to UDK via the FBX…

Posted: Feb 15, 2013
Published by: the area
Comments:
5
Trucking Around in Maya, Mudbox and mental ray: Part 3

Trucking Around in Maya, Mudbox and mental ray: Part 3

In the final part of this video tutorial series, Christophe Desse adds finishing touches to dirty the truck surface in Mudbox. Then we go back into Maya and prepare the car for the beauty shot. Christophe explains all…

Posted: Feb 08, 2013
Published by: the area
Comments:
2
Artist Guide to Motion Graphics: Part 5

Artist Guide to Motion Graphics: Part 5

In collaboration with Autodesk, Digital-Tutors is excited to teach you about some of the powerful new tools found in 3ds Max, and explaining how these tools can be incorporated into a motion graphics project. We will…

Posted: Feb 04, 2013
Published by: the area
Comments:
6