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Cartoony head stretch n squash

Cartoony head stretch n squash

This Maya tutorial will take you through the procedure for setting up a head with stretch and squash ability to a character rig .Here I have made of lattice, joint and a bunch of utility nodes to get better control over…

Posted: Sep 20, 2009
Published by: anoop ak
Comments:
3
 (14) Object–Space Modifiers: Flex

(14) Object–Space Modifiers: Flex

Fourteenth video tutorial dedicated to Object–Space Modifiers in 3DSMax2010: Flex

Posted: Sep 18, 2009
Published by: michele71
Comments:
5
Maya Composite 101 (Based upon the Autodesk® Toxik™ software) - Part 3

Maya Composite 101 (Based upon the Autodesk® Toxik™ software) - Part 3

Here is the final part of a tutorial that will familiarize you with the Toxik UI and workflow.

Posted: Sep 16, 2009
Published by: the area
Comments:
5
How to remove of the outer edges in mental ray images

How to remove of the outer edges in mental ray images

Images rendered out of mental ray will have an outer edge. In this tutorial we will explore why does it happened and how can we fix it.

Posted: Sep 13, 2009
Published by: Ash-Man2
Comments:
13
Maya Composite 101 (Based upon the Autodesk® Toxik™ software) - Part 2

Maya Composite 101 (Based upon the Autodesk® Toxik™ software) - Part 2

Here is the continuation of a tutorial that will familiarize you with the Toxik UI and workflow.

Posted: Sep 08, 2009
Published by: the area
Comments:
7
 (13) Object–Space Modifiers: FFD (Free-Form Deformation)

(13) Object–Space Modifiers: FFD (Free-Form Deformation)

Thirteenth video dedicated to Object–Space Modifiers in 3DSMax2010: FFD (Free-Form Deformation)

Posted: Sep 07, 2009
Published by: michele71
Comments:
6