New August Artist of the Month!

Massimo Righi is our August Artist of the Month!
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Trucking Around in Maya, Mudbox and mental ray: Part 2

Trucking Around in Maya, Mudbox and mental ray: Part 2

In this second part of the video tutorial, Christophe Desse prepares the truck scene in Maya for a rough idea on how the lighting will look. Then he brings the mesh directly from Maya into Mudbox and begins to give life…

Posted: Nov 26, 2012
Published by: the area
Comments:
3
Artist Guide to Motion Graphics: Part 3

Artist Guide to Motion Graphics: Part 3

In collaboration with Autodesk, Digital-Tutors is excited to teach you about some of the powerful new tools found in 3ds Max, and explaining how these tools can be incorporated into a motion graphics project. We will…

Posted: Nov 22, 2012
Published by: the area
Comments:
14
Trucking Around in Maya, Mudbox and mental ray: Part 1

Trucking Around in Maya, Mudbox and mental ray: Part 1

In the first part of this video tutorial series, Naughty Dog's Technical Artist Christophe Desse shows you step by step, how to prepare your scene and render your model against different environment backgrounds.

Posted: Nov 16, 2012
Published by: the area
Comments:
12
Artist Guide to Motion Graphics: Part 2

Artist Guide to Motion Graphics: Part 2

In this tutorial we will discuss the workflows used to create the materials for this project, use SuperSpray particles in 3ds Max to add dynamic sparks to the scene and take an introductory look at the new State Sets…

Posted: Nov 05, 2012
Published by: the area
Comments:
3
Introduction to Scene Assembly

Introduction to Scene Assembly

Scene assembly is a new feature that was introduced to Maya 2013 Extension (aka 2013.5). It will allow artists to build and interact with large data sets without the burden of memory overhead. The artist will be able to…

Posted: Oct 23, 2012
Published by: the area
Comments:
3
ICE-CrowdFX GOALS and GROUP ID

ICE-CrowdFX GOALS and GROUP ID

ICE - CrowdFX training, by Manny Papamanos, showing how to set up groups to follow specific goals and still avoid colliding with each other.

Posted: Oct 23, 2012
Published by: the area
Comments:
2