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RSS feed subscriptions for all Tutorial & Tip entries
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Autodesk® 3ds Max®
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Autodesk® Maya®
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Autodesk® Softimage®
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Autodesk® MotionBuilder®
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Autodesk® Mudbox™
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Autodesk® Stitcher™
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Autodesk® Sketchbook® Pro
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Here is a brief explanation of how mental ray shaders work. You will also learn how to make a simple constant colour shader that can be used in Maya or 3ds Max. By Hamed Sabri.
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Posted: Nov 22, 2009
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Published by: the area
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Comments:
3
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Brazilian CG artist Pedro Conti gives us a complete breakdown of the hippo created for Brastemp in 3ds Max.
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Posted: Nov 19, 2009
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Published by: the area
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Comments:
24
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Stanislav Klabik is here to show us the process involved in creating his personal project, "Batman", through the use of reference images, 3ds Max for some modeling, Mudbox for
detailed sculpting and V-Ray for render.
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Posted: Nov 11, 2009
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Published by: the area
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Comments:
27
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Eighteenth quick video tutorial dedicated to Object–Space Modifiers in 3DSMax2010: Linked XForm Modifier
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Posted: Nov 07, 2009
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Published by: michele71
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Comments:
5
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Seventeenth video dedicated to Object–Space Modifiers in 3DSMax2010: Lattice
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Posted: Nov 02, 2009
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Published by: michele71
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Comments:
4
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In this three-part video tutorial series, hardsuface modeling guru Grant Warwick takes viewers through the tools, techniques and understandings of achieving various inorganic
modeling forms.
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Posted: Oct 28, 2009
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Published by: the area
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Comments:
9
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