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Shader Programming 101

Shader Programming 101

Here is a brief explanation of how mental ray shaders work. You will also learn how to make a simple constant colour shader that can be used in Maya or 3ds Max. By Hamed Sabri.

Posted: Nov 22, 2009
Published by: the area
Comments:
3
Making-of Brastemp Hippopotamus

Making-of Brastemp Hippopotamus

Brazilian CG artist Pedro Conti gives us a complete breakdown of the hippo created for Brastemp in 3ds Max.

Posted: Nov 19, 2009
Published by: the area
Comments:
24
Making of Batman Statue

Making of Batman Statue

Stanislav Klabik is here to show us the process involved in creating his personal project, "Batman", through the use of reference images, 3ds Max for some modeling, Mudbox for detailed sculpting and V-Ray for render.

Posted: Nov 11, 2009
Published by: the area
Comments:
27
(18) Object–Space Modifiers: Linked XForm Modifier

(18) Object–Space Modifiers: Linked XForm Modifier

Eighteenth quick video tutorial dedicated to Object–Space Modifiers in 3DSMax2010: Linked XForm Modifier

Posted: Nov 07, 2009
Published by: michele71
Comments:
5
(17) Object–Space Modifiers: Lattice Modifier

(17) Object–Space Modifiers: Lattice Modifier

Seventeenth video dedicated to Object–Space Modifiers in 3DSMax2010: Lattice

Posted: Nov 02, 2009
Published by: michele71
Comments:
4
Inorganic Modeling Fundamentals : Part 2

Inorganic Modeling Fundamentals : Part 2

In this three-part video tutorial series, hardsuface modeling guru Grant Warwick takes viewers through the tools, techniques and understandings of achieving various inorganic modeling forms.

Posted: Oct 28, 2009
Published by: the area
Comments:
9