Rigging tutorials, a wizarding RPG, and more
Meet our September Artist of the Month.
From finding your way around the interface, to pipeline integration, and everything in between.
From modeling basics, to diving into Bifrost, and everything in between
Software : Autodesk 3ds Max, V-Ray & Adobe Photoshop
Hey everyone, I want to share with you my latest project in collaboration with Buildbox and Megugames.
I got the chance to build these awesome characters, designed by their in house team. It was awesome experience and I even got the chance to build pre-rendered and real time versions of the characters as well.
I can't wait to see these characters running around in their engine!
Massive thanks to Buildbox and Megugames for the opportunity!
Rice Terraces Vietnam
Client: Vietnam landscape planning
Sw: 3ds Max, corona and PS
Thanks all C&C
People enjoy, the Vietnamese landscape, through 3D
This is my first FAN ART, I love Adventure Time, in particular Ice King. I Modeled this guy a few months ago in low poly for VR project. Recently I decided to do in high poly to study hair (native in 3ds Max) and substance painter. I did in my free time, between my work, family and other projects. Special thanks to Diego Barcellos for helping me with the design of the rays.
Thanks for listening, and I hope you like.
My version of Violet Evergarden.
Hope you like it.
Sculpted in ZBrush, the color texture was painted in Substance Painter,
rendered in Maya with Vray, used Xgen core for the hair.