Meet AREA's December Artist of the Month.
James Kirk, FX Lead at Method Studios in Montreal talks their hardest shot
Just testing my leopard model.
I'm trying to get a good balance between quality and rendering time, the actual time per frame is about 5 minutes using medium quality settings (AA=5).
Maya - Arnold - Shave and a haircut
Hardsurface model I did for a class at Gnomon and textured him up in Substance Painter.
Along with a little simple breakdown!
Concept art by Wim Houben.
This character is Eleven (Millie Bobby Brown) from Stranger Things.
I tried to express Millie's impression more strongly than usual, and I tried to express my skin and hair more realistic.
We imagine life on Mars would be with one million people on board.
From our own literature searches, we have found that under certain conditions, the lighting on mars can be in fact pretty cool, which is why we have a cool lighting render. Aside from that we believe that a colony of a million people will be able occupy a city district, with a sort of main tower in the middle of the city. The original concept was to allow the tower to have some form of control over climate (temperature, etc.) over a limited space area. We also took into considerations that the outskirts of the city will have a lower building density as they would most likely be used as resource mining stations on Mars, similar to that of real life. As for transportation, we envision that the hovercrafts that you see hovering over the city's airspace will be a common mode of transportation alongside ground vehicles. These aerial vehicles can be likened similarly to our current subway systems.
Image created from a conceptual art of the year 2011 before the launch of this great game.
Created using the megascan library. https://megascans.se/ and Quixel Mixer
Render Rendered with redshift