Meet October's Artist of the Month, Diego Avesani
Exceptional Minds helps young adults with autism make the leap into the job market, specifically in VFX, animation and post-production.
See how the amazing Canadian-based visual effects and animation studio, Image Engine, used ShotGrid in their pipeline for the VFX on Marvel's latest anti-hero film, Venom: Let There Be Carnage!
Sculpted in ZBrush, the color texture was painted in Substance Painter, rendered in Maya with Arnold, used Xgen core for the hair.
Kang Sae-byeok from Squid Game
Continuing the story...
Little LEGO side project I am working on. Made with Autodesk Maya and Arnold Renderer.
Michael K. Williams as Omar from The Wire. He was such a great actor and one of my favorite characters in the show. I started working on this back in August and was gutted to hear that he'd died in September. RIP.
I sculpted the head in Zbrush and Mudbox, using the 3D scan store base mesh topology to start. Other modelling and rendering done in Maya, Xgen for hair/beard/cloth fluff, and Arnold used for rendering.
I used TexturingXYZ maps for the fine pore detail displacement, and as a basis for the diffuse map, and also projected some pore details from a 3dScanStore HD scan for the areas that the XYZ map didn't cover.
Hope you like it!