3ds Max Customer Stories

Catch up with the game developers, VFX artists, CG artists, and studios who make games, films, visual effects, design projects and AR/VR experiences.

  • All
  • M&E Collection
  • 3ds Max
  • Flame
  • Maya
  • Maya LT
  • MotionBuilder
  • Mudbox
  • Shotgun
  • Arnold
  • Stingray
  • VR

Chris Harvey on Neill Blomkamp's Oats Studios

Everything about Neill Blomkamp's Oats Studios seems designed to flout Hollywood creative norms. VFX Supervisor, Chris Harvey, tells us what makes this (very small) studio so unique.

3ds Max helps Tom Teller's Frame 48 fly high and shine bright with "Icarus"

"Icarus" is a project that we wanted to make not only to tell a story that spoke to us but also to challenge ourselves technically. Because of this, we loaded the film with scenes and requirements that really tested us.

GameDev Ep. 47->observer_

This week we talk with Wojciech Piejko, Lead Game Designer, Dominika Stala, also a Game Designer, and Sebastian Spluzka, Environment Artist from Bloober Team. The team chats with us about their new Cyberpunk Horror game, >observer_, including the game design process, their thoughts on the cyberpunk genre, and the basic workflow between design teams and art teams.

Tangram 3DS: What we now know about VR and design visualization

Guest point of view from Stefan Vittori, founder and CEO of Tangram 3DS, an internationally-recognized 3D visualization and digital design studio specializing in comprehensive design solutions for the AEC, interior design, maritime and real estate industries.

GameDev Ep. 45 - RealtimeUK's Game Cinematics with Chris Scubli

Matthew chats with Chris Scubli of RealtimeUK about his day to day as a cinematics finishing artist.

Wakes, crowds, and destruction: Game of Thrones Season 7

Mackevision share what it was like working on the latest season of the HBO series, walking us through their use of Shotgun, 3ds Max, and for the first time, Maya, to achieve their extraordinary results.

VR Magic and Horror in Left-Hand Path

Left-Hand Path is the VR RPG game you’ve been waiting for, that is, if you’re brave enough… Heavily inspired by the Dark Souls series, Left-Hand Path places you in a fantastic landscape leaving you to fight terrifying (and difficult!) monsters while learning magic. We caught up with Hugh Hancock to get behind the scenes of this horrifying VR experience.

Project CARS

We talked with the folks at Slightly Mad Studios and came across these exciting gems on the development of Project CARS.

Crossing Over to VR

We talked to 3 developers about their path to VR.

Stefan Lopusny: Designing "In Circles"

Stefan Lopusny discusses his project "In Circles," which gives a fresh spin on the traditional design viz film.