Catch up with the game developers, VFX artists, CG artists, and studios who make games, films, visual effects, design projects and AR/VR experiences.
This week we talk with Wojciech Piejko, Lead Game Designer, Dominika Stala, also a Game Designer, and Sebastian Spluzka, Environment Artist from Bloober Team. The team chats with us about their new Cyberpunk Horror game, >observer_, including the game design process, their thoughts on the cyberpunk genre, and the basic workflow between design teams and art teams.
Guest point of view from Stefan Vittori, founder and CEO of Tangram 3DS, an internationally-recognized 3D visualization and digital design studio specializing in comprehensive design solutions for the AEC, interior design, maritime and real estate industries.
Mackevision share what it was like working on the latest season of the HBO series, walking us through their use of Shotgun, 3ds Max, and for the first time, Maya, to achieve their extraordinary results.
Left-Hand Path is the VR RPG game you’ve been waiting for, that is, if you’re brave enough… Heavily inspired by the Dark Souls series, Left-Hand Path places you in a fantastic landscape leaving you to fight terrifying (and difficult!) monsters while learning magic. We caught up with Hugh Hancock to get behind the scenes of this horrifying VR experience.
We talked with the folks at Slightly Mad Studios and came across these exciting gems on the development of Project CARS.