The AREA CG Gallery showcases CG artist’s best work using Autodesk software, including 3ds Max, Maya, Maya LT and Mudbox. Upload and share your work in the AREA community.
Sculpted and painted in ZBrush
Rendered in Maya with Arnold
Xgen for hair
Glad to share one of our animation project that we have done with 3ds max 2017 |Corona Render.
Architect: 9th Street & Tierra Design (S) Pte Ltd
Please Comments and suggestion.
An Interior design concept inspired from the Tv show Game Of Thrones
30 000 sqm modern and flexible office spaces in under development in Stockholm.
We took around 2 weeks to build this scene. The aim was to create an home for couple of insects we've created recently. Rendered with V-Ray on GP100 and Titan X.
Textured with Dabarti Capture. Stump created with Reality Capture. Bugs are mixture of procedural shading, zbrush sculpting and Substance Painter.
short architectural film made out of love for rubber ducks.
Living lost at sea, that's how I guess a lighthouse guardian view his life and honestly, sometimes I envy him.
Scene realized for 3D Art competition "Lost At Sea" organized by Turbosquid.
Scene realized and modelled in 3DsMax render engine Vray, no postproduction, except for the base VFB Bloom and Glare effect and LUT correction, texture made in Photoshop.
3rd party content used in the scene:
The background sky is a Noemotion HDR by Peter Sanitra is licensed under a Creative Commons (http://noemotionhdrs.net/).
The rocks are a modified version of the scanned model by 3dhdscan are licensed under CC Attribution from Sketchfab (https://sketchfab.com/3dhdscan).
As suggested by Turbosquid, I used, as a base model, 3 model from the SteamCell free model allowed, The LightHouse, The Yellow coat and the LifePreserver, I modified a lot adding details and texture changes.
I am "a little bit" obsessed with LEGO and Star Wars lately... Something simple to get back to 3D after a break.
My old concept of sci-fi plane.
Fan art for World of Warcraft ,I did it from sketch to final render.
" PURPLE RAIN "
Inspired by :
Purple Rain - Marie Claire Maison | September 2015
Main Image: Photo shoot | Lorenzo Pennati - Styling | Bruno Tarsia
Software: 3ds Max, Marvelous Designer, Corona Render, Photoshop.
Theme: Swimming pool | Software used: 3ds Max | Corona renderer | Photoshop
I did this image back in 2016. I used 3D Studio Max, V-Ray and Ornatrix. For more details please go to my website: http://www.miguelcbt.com/
I did this artwork back in 2008, using 3D Studio Max and Mental Ray. For more details please go to my website: http://www.miguelcbt.com/
vehicle modeled based upon blueprints obtained from google
Mi 24 helicopter 3d model
Gensler Chicago’s design for the Gateway Tower – an unbuilt conceptual design for a 2,000-foot-tall tower sited in Chicago’s Streeterville neighborhood – represents a fundamentally new way of integrating public space into supertall buildings.
The conceptual design rises 127 floors and includes 2,159,094 gross square feet. The tower comprises two hotels, condos and apartments, and features a park at its base. The tower’s signature form features a modern take on a flying buttress that spans Lake Shore Drive. This ‘kickstand’ physically and metaphorically connects the tower to the lakefront in the form of a funicular that whisks passengers from Dusable Park to a mid-level skydeck and additional amenities. An observation deck crowns the tower’s summit.
The tower’s iconic form and unique amenities were intended to make it an international icon, a tourist attraction, and an economic engine for its city. Gensler Chicago’s design team includes architects, economists, researchers, urban planners, tall building experts and overall dreamers to consider the tower’s design and its site from many perspectives. The proposal ultimately embraces the diversity of its site by juxtaposing hyper-public and private spaces, attracting tourists and locals simultaneously, and creating a physical and symbolic gateway to Chicago and the Midwest.