The AREA CG Gallery showcases CG artist’s best work using Autodesk software, including 3ds Max, Maya, Maya LT and Mudbox. Upload and share your work in the AREA community.
The Lake House - an exploration
This is dedicated to all the Goldorak fans out there (or Grendizer, in Japan). Watching this cartoon while I was growing up, I couldn't imagine a cooler scenario, every week you have one giant robot beating on a brand new giant robot. So I...
Model Posed on Poser 6, tweaked on Max 8, lighting on VRAY with HDRI, textures on photoshop.
The concept was to create a highspeed, nuclear powered derigible. Glass would be used to reduce its visual profile. The basic structural premise was to create a derigible in which the body itself was a giant engine, with "small" maneuvering...
this is my new work.
a leave rendered with vray and displacement.
Leather material study.
A custom metallic paint material test. Vehicle mesh provided by others.
I've started putting my fisheye lens to good use and created some panoramic HDR images for use in my renders. Used one of my HDR's here and a matching back plate.
I did not model the skyline mesh, only textured it. I used Vray for this...
Good Guy of my new project that I'm working on. He'll be fighting against Jun Li and his soldiers.
The second soldier nods to Jun Li that Brian has no weapons.
Brian dodges the bullets from the soldier and fires his gun.
Ronald is an old and miserable sixth generation butler who is profoundly unhappy with his chosen profession. Despite this, Ronald keeps at it every day in an effort to carry on the prestigious butler family tradition, and especially to honour his...
this was the first thing i made in 3D, yea... we all start somewhere!
This is a project at my work for a virtual hospital. I am still a very big newbie, so any feedback would be great. I have so much to learn in Maya!!! Thanks for looking!
Sea Horse modeled on Max, textured, lighting, enviromented and rendered on Maya
comments are wellcomed
This is a model of the X24B. Part of NASA's Heavy Lifting Body experimental aircraft.
Modeled and rendered in Maya
A futuristic Washington DC
Frame takes from a procedural cell division and failure sequence, loosely based on a tutorial I wrote for 3D World magazine many moons ago! Procedural sequence constructed in Particle Flow and MAXScript.
Designed & Animated in 3ds max, final...
My kitchen-Nurbs surfaces, render with PURE
this is a low poly missile for a game level im creating
That was a quick job 2 hours working plus the render ,..it lack a lot of details i know but it was a good start,..i will keep training isa,..all comments r welcomed
A school projekt I had, so this is what I made, a epiphone les paul with Zakk Wyldes bullseye motiv
Game Model, Untextured, aproximatelly 3k Tris.
This is a litle project i did for my school (GLU). I had to moddel a real object. I choose the apple charcher and rendered it out so that i can share it with y'all. My teacher grated the project with a 'very good' but he is not...
5000 tri limit on this one
3D Modelling, texturing and lightning by me. (A few models are also from the fantastic Evermotion cd's)
Main character of "Fairy"(AnimationProject!)
Character Design*Concept ://Gokce Guneren
All 3d elements(such as modelling"Polygon",rigging,lighting"+ibl"...) and 2d texture ://Goktug Gurellier
Created in Max with Vray
having some problems this week end to sleep, i have just made this object and this image, who resume good my feeling during these 2 nights...
Here is another example of lighting I have been doing for the sake of learning painting with light and to fake GI.
Lit using 5 conventional lights, 1 with raytraced shadows and other 2 with shadow mapped shadows. Fresnel reflections produced using...
3ds max, Mental Ray