The AREA CG Gallery showcases CG artist’s best work using Autodesk software, including 3ds Max, Maya, Maya LT and Mudbox. Upload and share your work in the AREA community.
I used Corona Render
Made on Max5 and Vray
3ds max and Vray
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Modeled with 3dsmax, rendered with finalRender
Just an exploration into creating a terrain with displacement in mental ray.
I created this scene for a Glass-n-water rendering challenge at the Vizdepot.com.
This is a shot of the kitchen scene from my animated film "2 Blind Mice".
A scene from an animation that I finished in May.
Brian slides the case towards Jun Li.
Jun Li walks toward the window.
"Swead" is a curious little monster who inevitably always gets into trouble. His emotions often get the best of him as he has great difficulty in controlling them. He lives his life in a constant turmoil of confusion, curiosity, greed and...
These are images rendered with Splutterfish's Brazil R/S 0.2.2.6 public test version.
this was the midterm assignment for my first modelling class. i got an A on the project.
Oh S@#T, it's Dr. Mad!
Now he has legs! this is good since I want to animate this little guy.
Created with Max 8 and Vray 1.5RC2
modeled in Maya and textured and rendered in Max using Mental Ray.
This is an attempt for the cover for Autodesk® Revit in The Creative Team at Autodesk Inc.
The goal: to create a render where the emphasis is to focus the people's attention on the geometry as objects. The idea is that behind the render there...
It was my attempt to reproduce a great character, (in my opinion) called Salvatore from The Name of Rose. (The 80
A semi-hybrid of NPR and Photoreal rendering style.
Stone wall with pipe and blood
Game Model, Untextured, about 1500 tris.
This is work in progress of a 1969 McLaren M8A Can-Am race car. I added a few modern goodies such as modern wheels and carbon fiber parts.
A "Shoe Box" render of an apartment.
Software: 3D Studio max, Vray & Photoshop
Rendered in Maya and placed in a hi res images of Tahitian waters.
Bolex-Paillard 16mm film camera
Topology: All pached NURBS model (no trims, no poly).
Renderer: Maya Software renderer
Software: Maya, Photoshop (textures only)
Image was done in Maya 7 using MentaRay.
Some concept work in Unreal