The AREA CG Gallery showcases CG artist’s best work using Autodesk software, including 3ds Max, Maya, Maya LT and Mudbox. Upload and share your work in the AREA community.
The Lake House - an exploration
In this album I show my 3D modeling about ancient civilizations. I started with one of the most feared and brave soldiers .. Spartans
It's all about Light which can change the Ambience of any scene!
Modelling done with Maya
Rendered with Arnold
Image created from a conceptual art of the year 2011 before the launch of this great game.
Created using the megascan library. https://megascans.se/ and Quixel Mixer
Render Rendered with redshift
Modeled in maya and zbrush
texture done in substance painter
rendered in vray
comped in photoshop and nuke
Mark I - So this project was inspired by scenes from Big Hero 6 and its concept found on the web.
I love this movie and I love cats, it was fun working on the scene. I enjoyed studying vray phoenixFD and improving my skills with substance painter 2018 and substance design 2018 that use the entire texture.
I also used ornatrix 6, which is amazing, memory control and amount of hair was very easy to render.
Finalize everything with later effects, I did not use manipulation just color correction that is helping me and improving the way I see the assets in the scene.
Thanks to everyone who helped me !
Hope you like it!
Maya 2018 rendered with Vray
3d scene that I decided to make for improve my skills.
3D modeling and environment design
3D Modeling, texturing and environment design
3D Environment Design
Its Home, where every story begins...
This Simple, Decent room was modeled in Autodesk Maya and rendered with Arnold.
Done with Mudbox, 3ds Max and V-Ray.
Hope people likes it!
A scene built for fun in Maya while testing out Redshift.
"Mercury Mounted on Pegasus" sculpture by Antoine Coysevox.
3D Scan by: Benjamin Bardou
This is the result of one year of hard work, collaboration, a lot of late nights and early mornings. This is the result of a team that put everything into the creation of this 45-second short.
I just want to deeply thanks my teammates Jonathan Burgart and Marco Lopiano: working with you guys has been a real honour!
Just tried Substance designer material in arnold, and Im preety impressed with the results, going to learn this amazing tool.
There is one prop model for production.
Maya plug-in for generation of procedural editable trees
"Maybe, but the noise levels never reached the permissible exposure limit!"
Quick practice inspired by my summer vacation in Hungary.
Halloween 2018 dead foggy forest by MoNaYLeviathan. Hope you enjoyed your Halloween this year!
Hello everyone, this is my latest work Dublin 2047. Few months ago, there was a 3D Meetup in Dublin - Ireland, and I was invited to be the speaker of the night, so to give the Irish community a treat, I decided to do something in Dublin style. I have created how I would Imagine Dublin to look like in a Sci -Fi, Blade runner universe. I had about 3 weeks to get all this done and it was a huge challenge. So I recorded everything I did, and I put together a tutorial series that you can find for free on my Youtube channel :https://www.youtube.com/playlist?list=PLY-lhcNTl51EkCE5fJIu27WG2eN8U5bSK
Or if you feel generous and like to support me please head over to my Gumroad page, it would mean a lot to me: https://gumroad.com/l/Dublin2047
Thanks a lot !
Made in Maya and rendered with Arnold
Realistic Window Side Scene, Evening Time, Rainy Season, Candle Light
Modeled in Maya
Shading, Texturing, Lighting with Arnold
Scene inspired by the uncharted game
scene created entirely with the library of https://megascans.se/
The project was created for Artstation Challenge Feudal Japan, unfortunately it wasn't finished in time but it was still worth to do. Super thankful to had help by my friend Pedro Moreira who gave me a huge feedback during the whole process and create the samurai sword. Was a really humble experience and we got a lot of knowledge from books, magazines, articles, movies, music, draws, and paintings before doing the final image. Spending so much time learning about the culture, economy, social status, and traditions about Japan on Edo period was something that we both wanted to do so this was the right opportunity to do it and get involved.
Hope you guys like it as much as we do.
Here's a Djinn, a demon version of the Genius from Aladdin,
Sculpted in Zbrush, Texturing done with Substance, vfx on Houdini, Fur with xgen, Rendering with Arnold in Maya
Just a thought
I made this short video using maya's hardware renderer.
It's got fast render speed but poor quality compared to others :)
Super happy and proud to share this little cinematic I made with my friends here at Gnomon!
The idea was to read a book and make something out of it, can be anything and so we decided to do a cinematic.
Character Artists - Alec Hunstad (https://www.artstation.com/alec2002) and Damon Cimarusti (https://www.artstation.com/damoncimarusti)
Environment Artists - Alex Rivera(https://www.artstation.com/artwork/l3QJe) and Carlos Rizo(https://www.artstation.com/carlosrizo)
FX / Compositing - Manan Bachkaniwala (https://www.artstation.com/mananrb)
This whole project was a team effort and I was honored to work with these talented people! Do check out their other work!
Cinematic was made using Maya and rendered with Vray.
Particles were rendered using Krakatoa and all the compositing and secondary relighting was done in NukeX.
Art is a way to survive , and it just mirror with all pains may human through on it
This is my personal work named "Doctor Cap"
I hope you like it.
This work was given to me while studing texturing as a student in Israel, this design is original
My Entry for the "Lost at Sea" TurboSquid 3D Art Competition - 3d Composition. (https://www.turbosquid.com/3d-art-competitions?utm_source=ts_blog&utm_medium=blog&utm_campaign=comp-lost_at_sea)
I used some free StemCell 3D Models: The Gunpowder Powder Keg, The Old Ship Wheel, the Octopus Tentacles, the Jellyfish and the Sea Turtle.
Other stuff by me.
Hi, I wanted to create Doom scene. Shotgun from Quake is absolutely brilliant designed. I made environment strongly inspired from Art of Doom book which I got from my wife.
This project is for the “Post Your Scariest Work AREA Gallery” submission. It displays a character infamously known in the Five Nights at Freddy’s franchise, named “Nightmare Chica”, ominously waiting inside of an Animatronics Storage room in an unknown location.
Note: 3D Model of Nightmare Chica was provided for FREE by ZW Multimedia on TurboSquid
All other CGI work (including Modeling of Environment plus elements on 3D Character Model, Texturing, Lighting, Look Dev, Rendering, VFX, and Compositing) was accomplished by myself in Autodesk Maya, Adobe Photoshop, and Foundry Nuke — Rendered with Pixar’s RenderMan
Used maya2017, Rendered in Arnold
obviously inspired by BladeRunner.
I used Maya, redshift and nuke to create this image.
Responsible for modeling and texturing this piece.
All done in Maya.
I created this project for a class at Gnomon using only Maya, V-Ray and Substance Painter.
This piece when through a lot of different stages of progression but became so much more than I expected.
I was responsible for all modeling and texturing as well as the concept. :)
I hope you all enjoy!
We prepared Ufuk Pamuk with my brother for the municipality of Bursa VfX work with all of CG, this project for commercial, programs used: 3dsmax and Vray
I wanted to work with this gigantic creature cg, one of the greatest predators in history and still claimed to be living by some scientists. Programs used are 3dsmax, Phoenix FD, Vray and Photoshop
Product Viz Using 3Dsmax and corona renderer ;)
animation of the shot