The AREA CG Gallery showcases CG artist’s best work using Autodesk software, including 3ds Max, Maya, Maya LT and Mudbox. Upload and share your work in the AREA community.
The Lake House - an exploration
Hardsurface model I did for a class at Gnomon and textured him up in Substance Painter.
Along with a little simple breakdown!
Concept art by Wim Houben.
Soviet controlled Berlin.
The Helmet is fully modeled and operational. Unwrapped on two Uv set to maximise the definition. (All parts are separated with no missing geometry).The PBR Textures are in 4K resolution (Metallic/Roughness worflow).
Playing around with Kitbash3d models.
Rendered with Vray
Announcement page - https://garage.ext.hp.com/us/en/innovation/innovation-hp-mars-home-planet-challenge-renderings.html
Competition submission details - https://launchforth.io/waikin182/harapan
HP Mars Home Planet Rendering Challenge.
By Ryan Wai Kin LAM.
with Robin Smith, Hana Schonegger, and Manuel Fernandez
Song - https://soundcloud.com/waikin182/harapan
Finally I found some free time to prepare my Nick Fury Bust for 3D printing after some revisions in pose, and structure.
Some info about the sculpt/STL files:
-6.1 million polys aprox total.
-Size tall of the entire sculpt assembled: 20cm.(See images)
-Made in 4 parts. Including the patch like an object/file
a part to be able to assemble the sculpt with, and without the
-Pegs and sockets clearance: 0,9mm.
-The pieces are not hollow, to able to everyone to re-scale and
hollow them as you wish,(I don't know the wall thickness specs of every home 3D printer in this world...)
These is the first of an upcoming series of digital sculptures mine ready to be 3D printed.
Concept by Jim Martin
Modeled in Maya
Textured in susbtance painter
lit in Vray
comped in photoshop and Nuke
Modeled in maya
textured in substance painter
rendered in vray
comped in nuke and photoshop
A scene from an battle with a multiple starships of my own design
A fleet of alien warships modeled in Maya
Alien bust sculpted in mudbox. I am continuing to work on the rest of the body
A hardsurface vehicle project created at Gnomon.
"Maybe, but the noise levels never reached the permissible exposure limit!"
Quick practice inspired by my summer vacation in Hungary.
Science fiction soldier - 3D cinematic production
I made it for my Bachelor degree in 2016 at Hochschule Hannover / Germany,
University of applied sciences an arts
This entire piece was created within Maya. The textures were even created in the Hypershade verses an outside program like Photoshop or Substance Painter.
Made in Maya and rendered with Arnold
Arnold 184.108.40.206 Update Cell noise , Inspired By lee Griggs
Robot and environment based on Personal Project.
Modeled in Maya, texturedMari, rendered in Vray, Comp put together in Nuke
Thank you, comments are welcome
A personal project that I was working on. A character based on Norse mythology set in a futuristic timeline.
This is my third semester study piece - I took the full year course at Think Tank Training Center, a 3D school based in Vancouver.
I tried my best to replicate Weta's beautiful work - the robot geishas from Ghost in the Shell. I took reference from both concept art and youtube videos of the actual geisha heads they built. The tattoos are my addition though. Just wanted to see a Yakuza-style tattoo suit on a Japanese killer robot girl. Who wouldn't?
I chose to specialize as a texture painter, but would also love to be a modeler, so I was after something with interesting materials, and cool, intricate shapes to build. Maya was used through the whole process - modeling the mechanical pieces from scratch, retopologizing the organic pieces, unwraping the uvs, animating the opening of the face... You name it.
I'm super happy that I now have a demo reel that I can use to job-hunt. And to think that I knew nothing about 3D a year ago shows how everyone at TTTC - students and teachers alike - have lots of knowledge to share and good feedback to give. Thank you all.
SONG: "BLACK FLOWERS" BY SIDEWALKS AND SKELETONS
This project is for the “Post Your Scariest Work AREA Gallery” submission. It displays a character infamously known in the Five Nights at Freddy’s franchise, named “Nightmare Chica”, ominously waiting inside of an Animatronics Storage room in an unknown location.
Note: 3D Model of Nightmare Chica was provided for FREE by ZW Multimedia on TurboSquid
All other CGI work (including Modeling of Environment plus elements on 3D Character Model, Texturing, Lighting, Look Dev, Rendering, VFX, and Compositing) was accomplished by myself in Autodesk Maya, Adobe Photoshop, and Foundry Nuke — Rendered with Pixar’s RenderMan
I called it Anubis in Space
becouse I wanted to combine the H.R Giger style with
an old egypt god. Why Anubis ? Becouse he's my favorite!
obviously inspired by BladeRunner.
I used Maya, redshift and nuke to create this image.
Responsible for modeling and texturing this piece.
All done in Maya.
I created this image using 3ds Max and the Arnold renderer. I've been impressed with the atmospheric lighting effects I can achieve with Arnold, so I've been incorporating it into almost all of my images. After I rendered the image, I did some touchup work in Photoshop, including adding cigarette smoke and the stars.
Krugarr is a Lem, a red-skinned sentient race, which have many reptilian features, including a scaled skin and a serpentine tail.
A frame of my school graduation prodject I did. Scene assembly with 3dsMax, rendering Vray, Fx smoke with FumeFX and compositing with After Effects
I'd like to present the teaser of my graduation film at the new3dge school.
It was made with Tanguy Girard, Camille Maupoil and Mélanie Gasteblé.
Thanks to all the professionals who helped us and all the VFX TEAM 2018
We hope you enjoy it !
I modeled this vehicle for the "Hum3D 2017 Survival Car Render Challenge" but I decided to make another render
"Jeah, but the drains are only open when there's an energy shortage!"
Quick practice inspired by my summer vacation at the awesome Lake Balaton in Hungary.
Modeled in 3ds max
IXOR Visual Effects Studios Grand Cinemas Sci-Fi CG
A science fiction work I have done for IXOR VFX Company. It will be used in commercials.
The programs used are Maya, 3dsmax, Vray and Photoshop
Modelled in Maya and rendered in with Arnold
Modeling:3dsmax Texturing:photoshop Rendering:V-Ray
Highpoly gun modeled, textured, lit and rendered by me using Maya, Mental-ray and Photoshop.
Personal work. Found this little fella on one of my backup drives. I modeled him for an animated school short that never came to fruition. I recently decided to push this character through the end and create a full render scene. For this project I got to experiment for the first time with Maya nParticles to create dust particles on the surface and in the air.
Character concept by Edwardian Taylor.
Sort Film done with Maya
Short Film done with Maya, RenderMan and Nuke
Created with: 3DSMAX 2017 + VRAY
By: Jasmin Zejnic
I modeled this vehicle for the "Hum3D 2015 Survival Car Challenge" but I decided to make another render with it
I modeled this weapon based upon an image that I got from Google
modeling, unwrapping and lighting is done in maya and texturing is done in substance painter
This is fanart I did for my bachelor degree at university.
This is my last work,Created in 3Ds max,3d coat,Marvelous designer and , rendering Corona Render
I modeled just the face based on an image obtained from google
I created this scene as fan-art of my favorite video game of all time
"Something's up with this company, I tell you!"
Quick practice inspired by our latest office trip up in the epic mountains.
We Kibrit Creative working on Fluid dynamics which can be used into VR Simulation, 3D advertisement animation videos or Offset printing. All of compex scenes well come with math and physics. it takes days to create such an animation for most of CG studios, however it takes only few minutes by Kibrit Creative Solutions.
3Ds MAX - Personal works