The AREA CG Gallery showcases CG artist’s best work using Autodesk software, including 3ds Max, Maya, Maya LT and Mudbox. Upload and share your work in the AREA community.
I used Corona Render
Author: Alexandr Novitskiy
Sound Design: Yaroslav Odryn
Short video I made with my cyborg. All rendered in realtime with marmoset.
My take on a TIE fighter. Some version that is not "blocky". Created with: 3DSMAX 2017 + V-Ray
By: Jasmin Zejnic
Concept design of a cyborg. Personal project.
Modeled in Maya
Textured in Metalness\Roughness pipeline with Substance Painter.
Realtime render with Marmoset
[+] Retro Sci-Fi Scene Re-light: http://www.carlosterroso.com/portfolio/retro-sci-fi-scene-re-light/
[+] Retro Sci-Fi Scene Original: http://www.carlosterroso.com/portfolio/retro-sci-fi-scene/
[+] Beep - Animation ShortFilm: http://www.carlosterroso.com/portfolio/beep-animation-shortfilm/
Try Maya for 1 month FREE.
[+] Final Renders - http://www.carlosterroso.com/portfolio/futurama-slurm-3d-scene/
[+] Breakdown - http://www.carlosterroso.com/3d/my-first-3d-scene/
This is personal project . I Used 3dsmax,Fstorm Render engine and Axyz anima .
I love using colorfull lighting.the weather is cold, the street also warms people
Enjoy and Happy New year.
Piece for a personal project
A futuristic Sci-Fi weapon.
CARONTE explains the story of Debbie, a teenage girl whose only concern is herself, social media, cellphone and friends. She is rude with her own family, specially with her little brother. But after a dramatic car accident, she starts to regret about the way she behaved with them.
Unexpectedly, Debbie's story connects with Arsys's, an experienced military and space fighter pilot who tries to survive a huge space battle which takes place on other time...another galaxy....another universe.
CARONTE is an amazing journey through the stars, nebulas and other worlds. It´s a furious space chase. Not only about alien battles, but about love, fear... an inner battle... a catharsis.
Shortfilm directed by Luis Tinoco ( IMDB link: imdb.com/name/nm3324609 )
Produced by the Visual Effects and 3D animation company ONIRIKAL STUDIO (onirikal.com).
CARONTE Official Website: onirikal.com/caronte
Visual effects and 3D animation reel 2017/2018 of Onirikal Studio.
Some digital work made by our company during the last year. Visual effects for feature film, TV and advertising, 3D animation, creatures, set extension, 3D modeling, lighting, render, compositing, preproduction, production and post production, character design, particle simulation, fluid simulation, etc...
FOLLOW US ON:
IMDB Onirikal Studio: imdb.com/company/co0290945/
IMDB Luis Tinoco: imdb.com/name/nm3324609/
LinkedIN, Luis Tinoco: linkedin.com/in/luistinocovfx
LInkedIN Onirikal : linkedin.com/company/onirikal-studio
Youtube Channel : youtube.com/user/OnirikalStudio
Vimeo Channel: Onirikal Studio - Visual Effects & 3D Animation
Here is my entry for XTAON Art Car Contest powered by Substance Painter #XTAONartcarcontest.it is really a challenging project have, to complete everything within 3 weeks.my approach is little bit different, I wanted to try old steam puck rusted look. And need to paint all the patterns, look hand painted.so I had to spend quite some time to get the exact look right. Hope everything came up pretty nice, with the time I had. final render Is done using Maya and Redshift. and all the textures were done in Substance Painter. Hope you guys enjoy.cheers!!!!
Love for @lamborghini team.
this is my last picture. I wanted to create something silly just for the fun it. The idea was inspired by famous Matt Dixon and I also want to thanks Filip Zetek for helping me with the final stage of postproduction.
Hardsurface model I did for a class at Gnomon and textured him up in Substance Painter.
Along with a little simple breakdown!
Concept art by Wim Houben.
Soviet controlled Berlin.
The Helmet is fully modeled and operational. Unwrapped on two Uv set to maximise the definition. (All parts are separated with no missing geometry).The PBR Textures are in 4K resolution (Metallic/Roughness worflow).
Playing around with Kitbash3d models.
Rendered with Vray
Announcement page - https://garage.ext.hp.com/us/en/innovation/innovation-hp-mars-home-planet-challenge-renderings.html
Competition submission details - https://launchforth.io/waikin182/harapan
HP Mars Home Planet Rendering Challenge.
By Ryan Wai Kin LAM.
with Robin Smith, Hana Schonegger, and Manuel Fernandez
Song - https://soundcloud.com/waikin182/harapan
Finally I found some free time to prepare my Nick Fury Bust for 3D printing after some revisions in pose, and structure.
Some info about the sculpt/STL files:
-6.1 million polys aprox total.
-Size tall of the entire sculpt assembled: 20cm.(See images)
-Made in 4 parts. Including the patch like an object/file
a part to be able to assemble the sculpt with, and without the
-Pegs and sockets clearance: 0,9mm.
-The pieces are not hollow, to able to everyone to re-scale and
hollow them as you wish,(I don't know the wall thickness specs of every home 3D printer in this world...)
These is the first of an upcoming series of digital sculptures mine ready to be 3D printed.
Concept by Jim Martin
Modeled in Maya
Textured in susbtance painter
lit in Vray
comped in photoshop and Nuke
Modeled in maya
textured in substance painter
rendered in vray
comped in nuke and photoshop
A scene from an battle with a multiple starships of my own design
A fleet of alien warships modeled in Maya
Alien bust sculpted in mudbox. I am continuing to work on the rest of the body
A hardsurface vehicle project created at Gnomon.
"Maybe, but the noise levels never reached the permissible exposure limit!"
Quick practice inspired by my summer vacation in Hungary.
Science fiction soldier - 3D cinematic production
I made it for my Bachelor degree in 2016 at Hochschule Hannover / Germany,
University of applied sciences an arts
This entire piece was created within Maya. The textures were even created in the Hypershade verses an outside program like Photoshop or Substance Painter.
Made in Maya and rendered with Arnold
Arnold 188.8.131.52 Update Cell noise , Inspired By lee Griggs
Robot and environment based on Personal Project.
Modeled in Maya, texturedMari, rendered in Vray, Comp put together in Nuke
Thank you, comments are welcome
A personal project that I was working on. A character based on Norse mythology set in a futuristic timeline.
This is my third semester study piece - I took the full year course at Think Tank Training Center, a 3D school based in Vancouver.
I tried my best to replicate Weta's beautiful work - the robot geishas from Ghost in the Shell. I took reference from both concept art and youtube videos of the actual geisha heads they built. The tattoos are my addition though. Just wanted to see a Yakuza-style tattoo suit on a Japanese killer robot girl. Who wouldn't?
I chose to specialize as a texture painter, but would also love to be a modeler, so I was after something with interesting materials, and cool, intricate shapes to build. Maya was used through the whole process - modeling the mechanical pieces from scratch, retopologizing the organic pieces, unwraping the uvs, animating the opening of the face... You name it.
I'm super happy that I now have a demo reel that I can use to job-hunt. And to think that I knew nothing about 3D a year ago shows how everyone at TTTC - students and teachers alike - have lots of knowledge to share and good feedback to give. Thank you all.
SONG: "BLACK FLOWERS" BY SIDEWALKS AND SKELETONS
This project is for the “Post Your Scariest Work AREA Gallery” submission. It displays a character infamously known in the Five Nights at Freddy’s franchise, named “Nightmare Chica”, ominously waiting inside of an Animatronics Storage room in an unknown location.
Note: 3D Model of Nightmare Chica was provided for FREE by ZW Multimedia on TurboSquid
All other CGI work (including Modeling of Environment plus elements on 3D Character Model, Texturing, Lighting, Look Dev, Rendering, VFX, and Compositing) was accomplished by myself in Autodesk Maya, Adobe Photoshop, and Foundry Nuke — Rendered with Pixar’s RenderMan
I called it Anubis in Space
becouse I wanted to combine the H.R Giger style with
an old egypt god. Why Anubis ? Becouse he's my favorite!
obviously inspired by BladeRunner.
I used Maya, redshift and nuke to create this image.
Responsible for modeling and texturing this piece.
All done in Maya.
I created this image using 3ds Max and the Arnold renderer. I've been impressed with the atmospheric lighting effects I can achieve with Arnold, so I've been incorporating it into almost all of my images. After I rendered the image, I did some touchup work in Photoshop, including adding cigarette smoke and the stars.
Krugarr is a Lem, a red-skinned sentient race, which have many reptilian features, including a scaled skin and a serpentine tail.
A frame of my school graduation prodject I did. Scene assembly with 3dsMax, rendering Vray, Fx smoke with FumeFX and compositing with After Effects
I'd like to present the teaser of my graduation film at the new3dge school.
It was made with Tanguy Girard, Camille Maupoil and Mélanie Gasteblé.
Thanks to all the professionals who helped us and all the VFX TEAM 2018
We hope you enjoy it !
I modeled this vehicle for the "Hum3D 2017 Survival Car Render Challenge" but I decided to make another render