The AREA CG Gallery showcases CG artist’s best work using Autodesk software, including 3ds Max, Maya, Maya LT and Mudbox. Upload and share your work in the AREA community.
This is Filomena or just Filo! My latest personal project.
Yeah, I do have a lot of little girls on my portfolio haha but I couldn't resist when I saw this adorable concept art.
For her, I tried to do something different and did some expressions as well.
I would say she has a different expression for each day of the week.
And I think the one she is wearing the astronaut shirt is perfect for a Monday haha
Anyway, a had a lot of fun making this new character!
I hope you all guys like her as much as I do!
And the amazing artist responsible for the concept art is LuisMV @jugando_en_serio
Lighting/rendering challenge for the Academy of Animated Art.
Personal project I started a long time ago highly influenced by Lord of The Rings/Hobbit and some great illustrations from the artist Tianhua Xu.
Hi everyone, here it is my latest artwork.
If you know Joe Taslim, the actor from the movie The Night Comes for Us, he also played on The Raid, Star Trek Beyond, etc.
I sculpted in Zbrush, and took it to Maya for rendering process.
I’ve tried my best. Hope you like it. Thank you.
Sw: 3ds Max, corona and PS
Thanks all C&C
Personal work, Modern/classical interior blend.
Freedom and hope, expressed metaphorically through the scale (bigness) and language (organic curves) of the architecture and it's display sculpture (a dynamically posed whale).
The symmetrical framing was an act to lead the eyes of the audience to the focus of the story, while creating a silhouette in the background that subtly resembles the titan's tail (hence the pun on the title).
Feel free to let me know if you have any questions and I hope you guys like it! :)
Software : Autodesk 3ds Max, V-Ray & Adobe Photoshop
ICE CUBE IS A RAPPER LEGEND HIP HOP 90'S in NWA, Concept Design.
An honor to be able to show you my new work, concept, stylization, design of the character of the rapper ICE CUBE for my series "Backin90's"
There is Lola (Bunny) Lisa!
I’ve decided to create one of the Most beautiful cartoon characters and to mix her along with the most famous art that ever been made, Mona Lisa.
This one is the 4 art piece from my “The Iconic Series” Vol.2.
Hope you like it!
Rice Terraces Vietnam
Client: Vietnam landscape planning
Sw: 3ds Max, corona and PS
Thanks all C&C
People enjoy, the Vietnamese landscape, through 3D
This is my first FAN ART, I love Adventure Time, in particular Ice King. I Modeled this guy a few months ago in low poly for VR project. Recently I decided to do in high poly to study hair (native in 3ds Max) and substance painter. I did in my free time, between my work, family and other projects. Special thanks to Diego Barcellos for helping me with the design of the rays.
Thanks for listening, and I hope you like.
This series of images focused on finishes and colour palette. The elegant design and organic feel made this satisfying to model.
Hello everyone! This is self-portrait and my latest work.
I hope you like it! :D
And special thanks for God, my mom and family, and everyone who is looking at my artwork now!
Thank you very much!! :)
I created this work for presentation at Autodesk Korea webinar in Dec. 2019.
Yes, I gave a presentation as Autodesk speaker :)
And I also sharing Autodesk Korea youtube (Dec.2019)
A bit more renders of this guy.
Follow me on
My version of Violet Evergarden.
Hope you like it.
Sculpted in ZBrush, the color texture was painted in Substance Painter,
rendered in Maya with Vray, used Xgen core for the hair.
I finally dared to finish this personal project!
This is created to be used as a base modeling.
And I made a simple scene to study shading and lighting.
I hope you like my work.
Thank you everyone.
No scans for the modeling.
I used Maya for Vray the final render, xgen and used xyz maps for the skin displacement.
*Tool - Maya / Vray / Zbrush / Mari / Photoshop
My Artstation : https://www.artstation.com/dudlswns3
My Insta : https://www.instagram.com/yeoinjune/
Hey everyone, I want to share with you my latest project in collaboration with Buildbox and Megugames.
I got the chance to build these awesome characters, designed by their in house team. It was awesome experience and I even got the chance to build pre-rendered and real time versions of the characters as well.
I can't wait to see these characters running around in their engine!
Massive thanks to Buildbox and Megugames for the opportunity!
Modern Moroccan Female Majlis In Doha, Qatar
Interior Designer & 3D Visualizer: Samiha Dhifaoui
Tools : 3ds max- vray- ps
Just render for relax. The idea was inspired by the photo from Pinterest.
Grooming - Ornatrix
Render - Vray 5 GPU with 2x2080Ti(NVlink)
For braids, I used Braid maker, then converted them to hair with HairFromMeshStrips operator
Project did in my free time, created using Maya and Xgen.
Sam is a simple concept from imagination and its mixing different ideas between stylized and real.
I used Zbrush, Maya, Mari, Substance painter, Arnold.. face painted using polypaint in Zbrush. Rendered in Arnold Maya and hair is Xgen. I hope you like it guys. Cheers!!! and thanks a lot.
Clovis valle jr - Final Image - Work original of the 2015
The old version I did lived on YouTube, I did it very fast and without commitment, it happened in mid-2015.
What makes me choose this art as a sample of my evolution, is because it was the most talked about work at the time, I imagine because of the hair. After analyzing everything I realized that I had to pay more attention to details, I had to evolve, yes, it made me think of everything I did right and wrong, I hope you like this new version, thanks for the opportunity and success to everyone!
Clovis valle jr - Imagem Final - Trabalho original de 2015
Ebony - Este foi um trabalho que originalmente foi feito em uma live no youtube, fiz bem rápido e sem compromisso lá para meados de 2015.
O que me faz escolher esta arte como amostra da minha evolução, é por que ele foi o trabalho mais comentado e curtido de todo que já fiz na época, depois de analisar tudo eu percebi que neste ponto da minha vida mudar, evoluir, sabe aquele trabalho que transforma a sua visão, pois é, este me fez pensar em tudo o que eu estava fazendo de certo e errado, de lá para cá foi só alegrias e conquistas, eu espero que este trabalho leve a mais uma grande conquista, obrigado pela oportunidade e sucesso a todos!
#ebonybeauty #zbrush #zbrushsculpt #autodeskmaya #photoshop #vray #vrayrender
A nice project that reminded me of my younger years.
This is my personal work based on amazing Kevin Keele Illustrations. Wanted to fresh up my mind and go back to the roots where I started Zbrush creating cartoon characters apart from Realistic ones. Finished this in a week, planning to keeping this habit as a weekly art.
KELVIN MERCER IS RAPPER LEGEND HIP HOP 90'S, "DELASOUL" BAND Concept Design.
An honor to be able to show you my new work, concept, stylization, design of the character of the rapper "Kelvin Mercer" Delasoul for my series "Backin90's"
Welcome the new member of Biotic Zoo family Blue-and-Gold Macaw!
The parrot has 8 Yeti nodes which each has a multilayer feather system considering the length of strands and position on the body. All feathers generate as curve objects and converted to Yeti references- the Macaw doesn't have any Poly plane feathers. The most of feathers texture painted by hand considering a lot of reference images. Total feathers count- 3785 (876463 fibers)
Final exam for my first year of university, it's a Cyberpunk inspired redesign of a Lamborghini Countach
Modeled in 3ds Max.
Textures made with Substance, Rendered with V-Ray.
“Plague Doctor 2020”. Composition inspired by the doctor who treated the victims of the bubonic plague, was modeled in ZBrush, Maya, textured with Photoshop and rendered in Arnold of Maya.
A model I made for client and I thought I'd render it quickly In Arnold and share.
Modelling in Blender,sculpted in ZBrush,hair with Xgen, textured in ZBrush and Photoshop and rendered in Arnold.
Personal concept created for the final exam of my first year. The entire model is made in 3ds Max, while textures and shaders were made in Substance Painter. Rendered with V-Ray.
Meet Ingrid - a girl from Norway.
Hand sculpted with Xyz for skin, Xgen for hair, rendered with Arnold
Follow me on www.instagram.com/artfrey_cgallery/
Hello this is a fan art of one of Valorant characters. I did like the game version and I decided to do a fan art. I got inspired a lot from playing the game and seeing other Riot amazing 3D and concept artist artworks. I'm thinking of doing other characters like " Reyna " or " Viper " from the game hope to find time with everything going on.
I used Marvelous designer for the jacket and ZBrush to add more detail to if and Maya to do production mesh, substance painter for texture.
ZBrush and Mari for face detail and texture with combination of Texture XYZ ( alphaskinface-01).
Xgen core for the hair.
This piece is called "Games Of Toons". I brought Bugs Bunny into life to show what would happen if after so much time Bugs Bunny would accept an interview. Definitely Space Jam will be his best memory. What do you think Jordan will think about that?
"Tears running down her face while holding her dead baby in her arms. Humans.. humans and their cruel way of destroying everything for Money and Power. Wild habitats are destroyed every minute without any concern for other creatures and nature.
Their homes are nothing more than a bloody green hell."
More pictures of this project on my Artstation page. Link below.
Sculpted in Zbrush | Textured in Zbrush & Substance Painter | Fur made with Xgen | Rendered with Redshift in Maya
My weekend R&D.
Tried to make a form of my thoughts.
A personal project done using 3ds max, Mudbox and rendered using Corona renderer.
This is my recent personal work village boy.
Sculpted in ZBrush, the color texture was painted in Mari & Substance Painter,
rendered in Maya with Arnold, Comped in Photoshop & Nuke used Xgen core for the hair.
Hope you guys like it!
A set of images done for an apartment design concept.
I did all the modeling using zbrush but cloth is a little marvelous designer. Textures are mixed of polypaint and a little mari and for her tools I used substance painter and Maya materials.
and rendered in Arnold and hair is xgen. For flowers on the cloth I sculpted them and I made them rendered squere 2048 2048 in zbrush and took them so substance anyways I hope you like it. thanks a lot
more on myartstation :