The AREA CG Gallery showcases CG artist’s best work using Autodesk software, including 3ds Max, Maya, Maya LT and Mudbox. Upload and share your work in the AREA community.
This is Filomena or just Filo! My latest personal project.
Yeah, I do have a lot of little girls on my portfolio haha but I couldn't resist when I saw this adorable concept art.
For her, I tried to do something different and did some expressions as well.
I would say she has a different expression for each day of the week.
And I think the one she is wearing the astronaut shirt is perfect for a Monday haha
Anyway, a had a lot of fun making this new character!
I hope you all guys like her as much as I do!
And the amazing artist responsible for the concept art is LuisMV @jugando_en_serio
Personal project I started a long time ago highly influenced by Lord of The Rings/Hobbit and some great illustrations from the artist Tianhua Xu.
Hi everyone, here it is my latest artwork.
If you know Joe Taslim, the actor from the movie The Night Comes for Us, he also played on The Raid, Star Trek Beyond, etc.
I sculpted in Zbrush, and took it to Maya for rendering process.
I’ve tried my best. Hope you like it. Thank you.
Another favorite TV series The Walking Dead in specific I chose to work on the likeness of Glenn Rhee character, played by Steven Yeun.
All in all I've spent about 2 months working on and off during the spare time. Rendered with Arnold.
I hope you guys like it.
ICE CUBE IS A RAPPER LEGEND HIP HOP 90'S in NWA, Concept Design.
An honor to be able to show you my new work, concept, stylization, design of the character of the rapper ICE CUBE for my series "Backin90's"
There is Lola (Bunny) Lisa!
I’ve decided to create one of the Most beautiful cartoon characters and to mix her along with the most famous art that ever been made, Mona Lisa.
This one is the 4 art piece from my “The Iconic Series” Vol.2.
Hope you like it!
Hello everyone! This is self-portrait and my latest work.
I hope you like it! :D
And special thanks for God, my mom and family, and everyone who is looking at my artwork now!
Thank you very much!! :)
I created this work for presentation at Autodesk Korea webinar in Dec. 2019.
Yes, I gave a presentation as Autodesk speaker :)
And I also sharing Autodesk Korea youtube (Dec.2019)
A bit more renders of this guy.
Follow me on
My version of Violet Evergarden.
Hope you like it.
Sculpted in ZBrush, the color texture was painted in Substance Painter,
rendered in Maya with Vray, used Xgen core for the hair.
I finally dared to finish this personal project!
This is created to be used as a base modeling.
And I made a simple scene to study shading and lighting.
I hope you like my work.
Thank you everyone.
No scans for the modeling.
I used Maya for Vray the final render, xgen and used xyz maps for the skin displacement.
*Tool - Maya / Vray / Zbrush / Mari / Photoshop
My Artstation : https://www.artstation.com/dudlswns3
My Insta : https://www.instagram.com/yeoinjune/
Hey everyone, I want to share with you my latest project in collaboration with Buildbox and Megugames.
I got the chance to build these awesome characters, designed by their in house team. It was awesome experience and I even got the chance to build pre-rendered and real time versions of the characters as well.
I can't wait to see these characters running around in their engine!
Massive thanks to Buildbox and Megugames for the opportunity!
Project did in my free time, created using Maya and Xgen.
Sam is a simple concept from imagination and its mixing different ideas between stylized and real.
I used Zbrush, Maya, Mari, Substance painter, Arnold.. face painted using polypaint in Zbrush. Rendered in Arnold Maya and hair is Xgen. I hope you like it guys. Cheers!!! and thanks a lot.
Clovis valle jr - Final Image - Work original of the 2015
The old version I did lived on YouTube, I did it very fast and without commitment, it happened in mid-2015.
What makes me choose this art as a sample of my evolution, is because it was the most talked about work at the time, I imagine because of the hair. After analyzing everything I realized that I had to pay more attention to details, I had to evolve, yes, it made me think of everything I did right and wrong, I hope you like this new version, thanks for the opportunity and success to everyone!
Clovis valle jr - Imagem Final - Trabalho original de 2015
Ebony - Este foi um trabalho que originalmente foi feito em uma live no youtube, fiz bem rápido e sem compromisso lá para meados de 2015.
O que me faz escolher esta arte como amostra da minha evolução, é por que ele foi o trabalho mais comentado e curtido de todo que já fiz na época, depois de analisar tudo eu percebi que neste ponto da minha vida mudar, evoluir, sabe aquele trabalho que transforma a sua visão, pois é, este me fez pensar em tudo o que eu estava fazendo de certo e errado, de lá para cá foi só alegrias e conquistas, eu espero que este trabalho leve a mais uma grande conquista, obrigado pela oportunidade e sucesso a todos!
#ebonybeauty #zbrush #zbrushsculpt #autodeskmaya #photoshop #vray #vrayrender
A nice project that reminded me of my younger years.
This is my personal work based on amazing Kevin Keele Illustrations. Wanted to fresh up my mind and go back to the roots where I started Zbrush creating cartoon characters apart from Realistic ones. Finished this in a week, planning to keeping this habit as a weekly art.
KELVIN MERCER IS RAPPER LEGEND HIP HOP 90'S, "DELASOUL" BAND Concept Design.
An honor to be able to show you my new work, concept, stylization, design of the character of the rapper "Kelvin Mercer" Delasoul for my series "Backin90's"
Welcome the new member of Biotic Zoo family Blue-and-Gold Macaw!
The parrot has 8 Yeti nodes which each has a multilayer feather system considering the length of strands and position on the body. All feathers generate as curve objects and converted to Yeti references- the Macaw doesn't have any Poly plane feathers. The most of feathers texture painted by hand considering a lot of reference images. Total feathers count- 3785 (876463 fibers)
“Plague Doctor 2020”. Composition inspired by the doctor who treated the victims of the bubonic plague, was modeled in ZBrush, Maya, textured with Photoshop and rendered in Arnold of Maya.
A model I made for client and I thought I'd render it quickly In Arnold and share.
Modelling in Blender,sculpted in ZBrush,hair with Xgen, textured in ZBrush and Photoshop and rendered in Arnold.
Meet Ingrid - a girl from Norway.
Hand sculpted with Xyz for skin, Xgen for hair, rendered with Arnold
Follow me on www.instagram.com/artfrey_cgallery/
Hello this is a fan art of one of Valorant characters. I did like the game version and I decided to do a fan art. I got inspired a lot from playing the game and seeing other Riot amazing 3D and concept artist artworks. I'm thinking of doing other characters like " Reyna " or " Viper " from the game hope to find time with everything going on.
I used Marvelous designer for the jacket and ZBrush to add more detail to if and Maya to do production mesh, substance painter for texture.
ZBrush and Mari for face detail and texture with combination of Texture XYZ ( alphaskinface-01).
Xgen core for the hair.
This piece is called "Games Of Toons". I brought Bugs Bunny into life to show what would happen if after so much time Bugs Bunny would accept an interview. Definitely Space Jam will be his best memory. What do you think Jordan will think about that?
"Tears running down her face while holding her dead baby in her arms. Humans.. humans and their cruel way of destroying everything for Money and Power. Wild habitats are destroyed every minute without any concern for other creatures and nature.
Their homes are nothing more than a bloody green hell."
More pictures of this project on my Artstation page. Link below.
Sculpted in Zbrush | Textured in Zbrush & Substance Painter | Fur made with Xgen | Rendered with Redshift in Maya
My weekend R&D.
Tried to make a form of my thoughts.
This is my recent personal work village boy.
Sculpted in ZBrush, the color texture was painted in Mari & Substance Painter,
rendered in Maya with Arnold, Comped in Photoshop & Nuke used Xgen core for the hair.
Hope you guys like it!
I did all the modeling using zbrush but cloth is a little marvelous designer. Textures are mixed of polypaint and a little mari and for her tools I used substance painter and Maya materials.
and rendered in Arnold and hair is xgen. For flowers on the cloth I sculpted them and I made them rendered squere 2048 2048 in zbrush and took them so substance anyways I hope you like it. thanks a lot
more on myartstation :
After 2 months of work on "The Iconic Series Vol.1," it's finally done! I've created this series gesture for these iconic characters that changed the world. These icons and a few other characters were the reason I became a 3D Artist & character lover from the beginning, so it's time to bring them to life. I've taken these art pieces to modern life, to show what would happen if they were brought to life these days.
Sculpted and painted in ZBrush
Rendered in Maya with Arnold
Xgen for hair
A few renders of the black wolf - looking up and gentle.
Korean soldier. Done in zbrush, Maya, substance painter, Mari. marvelous designer and xgen and rendered in Maya, Arnold and final touches in Photoshop. Textures of face is mixed of polypaint and textures of xyz. In mari its based on the great Korean concept artist choong yeol lee!! This girl is from Korean joseon dynasty.
Hope you like it and thank you.
choong yeol lee link in here:
my artstation link:
Сleopatra is a personal project. Design was artistically developed without any claim to historical truth. For sculpting I used ZBrush, for hairs Maya xgen interactive grooming tools. For rendering Arnold.
Hey guys this dude is a combination of men and insects with bad intension! I sculpted the whole thing in Zbrush and the rest was in Maya and Xgen . I hope you like and happy to hear your thoughts
After working in collaboration with my colleagues for the past few months, I am proud to share the final look and compilation for the Trex asset development breakdown.
Our aim was to get this asset through various stage of development namely Model, Texture, Rigging, Animation, Simulation and final light/Compositing.
The main source of inspiration for this development was the thriving artist-driven community with all the varied talent.
Let me take this opportunity to introduce to the team members who have contributed to the success of the final look.
Asset Creation ,Model, Textures,lookdev,lighting and final compositing .
Suprit D U
Asset performance, Animation and Camera composition.
Asset Rig articulation, Deformation, Facial, Muscle Rigging and simulation.
We would love to hear your thoughts on this ... Enjoy
This piece was made for my Foundations Term Final Project at Think Tank Training Centre. This artwork is a 3D render interpretation based on the 2D concept Life Is Like A Movie by Zeen Chin. Zeen Chin's art piece took my interest with its beautiful visuals and philosophical symbolism and I tried to recreate it in 3D.
I would like to thank the school, my instructor Darrell Abney, my family, friends and classmates, who helped me to get here with this render.
I hope you enjoy this work! Cheers!
I took an old work from about a year ago and reworked it to see how far ai can push it further. It was a fun auto-criticism exercise.
My task was to do lookdev, lighting, comp. and the dust simulation.
i used Maya, Vray, Substance painter, Nuke and Proenix FD.
A few months ago, I was invited by Anton Blake to do the lighting of a scene of two young lions playing, I look at the animation made by him fantastic, and accepted the challenge.
It was not easy, but I managed to reach the end!
Thanks for all involved
Animation: Anton Blake
Lighting, Lookdev, comp and dust simulation :
Environment: Darko Mitev
Ziva Muscle and skin Christopher Macwana
Here the link to the Animation couse by Anton Blake
My 3D portrait of Jim Carrey
We've brought Tom & Jerry into life with the fantastic realistic art called " Tom & Jerry Time To Count The Money
Sculpted in ZBrush
The color texture was painted in Substance Painter
Rendered in Maya with Arnold
Used Xgen core for the hair
Crow is my original character and she was created from my imagination.
You can see more images on the below link.
A 3D headshot sculpt I did of a Sphynx cat for fur practice with Xgen.
Base model, UV maps and whiskers: Maya & Xgen
Sculpt & Peach fuzz: Zbrush
Render: Arnold and Zbrush
Life is Strange character Max Caulfield fanart by me.