Life in 3D

Resources for artists living life in 3D: breakdowns, tutorials, interviews, and more

  • All
  • M&E Collection
  • 3ds Max
  • Flame
  • Maya
  • Maya LT
  • MotionBuilder
  • Mudbox
  • Shotgun
  • Arnold
  • VR

Slay on social media: Branding tips for indie game developers

Red Barrels' Community Manager, Alicia Alexandra shares her top 5 tips for creating a killer brand for your indie game studio online.

VFX Breakdown: "Lost in Space" by Mackevision

75 shots delivered using Autodesk Maya, 3ds Max, Shotgun, and more.

Chris Harvey on Neill Blomkamp's Oats Studios

Everything about Neill Blomkamp's Oats Studios seems designed to flout Hollywood creative norms. VFX Supervisor, Chris Harvey, tells us what makes this (very small) studio so unique.

Look behind the scenes of RWBY

Rooster Teeth takes over our Instagram! Find out how they use Autodesk Maya in every step of their pipeline for RWBY.

It's here: Our 2018 Games showreel

Thank you to all our customers, all over the world for a great year of games. Games studios big and small use Autodesk 3D tools like 3ds Max, Maya, MotionBuilder, and Mudbox to bring us amazing games.

Watch it now: Our 2018 VFX showreel

Articulate apes, dreadful dragons, spectacular space battles, heroic heroines, badass bounty hunters: To all the insanely talented, hard-working post and visual effects artists out there, thank you. You make entertainment EPIC.

3ds Max helps Tom Teller's Frame 48 fly high and shine bright with "Icarus"

"Icarus" is a project that we wanted to make not only to tell a story that spoke to us but also to challenge ourselves technically. Because of this, we loaded the film with scenes and requirements that really tested us.

GameDev Ep. 47->observer_

This week we talk with Wojciech Piejko, Lead Game Designer, Dominika Stala, also a Game Designer, and Sebastian Spluzka, Environment Artist from Bloober Team. The team chats with us about their new Cyberpunk Horror game, >observer_, including the game design process, their thoughts on the cyberpunk genre, and the basic workflow between design teams and art teams.

Tangram 3DS: What we now know about VR and design visualization

Guest point of view from Stefan Vittori, founder and CEO of Tangram 3DS, an internationally-recognized 3D visualization and digital design studio specializing in comprehensive design solutions for the AEC, interior design, maritime and real estate industries.

GameDev Ep. 45 - RealtimeUK's Game Cinematics with Chris Scubli

Matthew chats with Chris Scubli of RealtimeUK about his day to day as a cinematics finishing artist.

1
2
3
4