Life in 3D

Resources for artists living life in 3D: breakdowns, tutorials, interviews, and more

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Because Shark Week: 13 sea creatures and aquatic scenes

In celebration of Shark Week, we've netted 13 sea creatures and aquatic scenes for you to sink your 3D-lovin' teeth into. Enjoy! 

Because Shark Week: How to light and render a school of sharks

Light and render a school of sharks for Shark Week? Yes, please! Lee Griggs walks us through techniques for creating an underwater scene using Maya and Arnold.

Geek out: 19 fan art pieces to get inspired by

Ready to geek out? From Disney to the Zodiac Killer, here are 19 fan art pieces made in 3ds Max, Maya, Mudbox, and rendered with Arnold.

Deadpool, Meet Cable (by Framestore)

"Working on "Deadpool 2" was nothing short of a delight for the team [and] the film feels special because of that."

21 photo real portraits made in 3ds Max and Maya

A roundup of jaw-dropping photorealistic portraits found on AREA

RSP breaks down the Valkyrie Flashback scene in Thor: Ragnarok

The very talented artists at Rising Sun Pictures talk about their recent work on Thor: Ragnarok.

Watch: Photo real Royal Air Force flying helmet breakdown

To up his texturing and look development skills, Timothée Maron challenged himself to create a photo real WW2-era R.A.F. helmet.

How we made it: Long Winter Studios' 10 facts on "Wall of Death"

To celebrate the release of Maya 2018, Long Winter Studios crafted the short film “Wall of Death,” featuring the best of Maya’s animation and modeling workflows. Here’s a peek at what inspired them and powered them through the process, from concept to final renders.

How Automatik VFX pulled off a zombie apocalypse on budget

Sebastian Barker, founder of boutique studio Automatik VFX, shares his work on "The Girl With All the Gifts," and what it took to create a credible zombie movie on a budget.

Freefolk on BAFTA-nominated show, "Emerald City"

To celebrate the inspiring talent in the film, television, and VFX industry, Autodesk is delighted to present interviews with the nominees of the Special, Visual & Graphic Effects category for the 2018 British Academy Television Craft Awards. Steve Murgatroyd, Head of 2D at Freefolk, talks us through the challenges he faced working on "Emerald City," how he got to where he is in the industry, what inspires him, and gives advice for new artists.

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