Life in 3D

Resources for artists living life in 3D: breakdowns, tutorials, interviews, and more

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Deadpool, Meet Cable (by Framestore)

"Working on "Deadpool 2" was nothing short of a delight for the team [and] the film feels special because of that."

21 photo real portraits made in 3ds Max and Maya

A roundup of jaw-dropping photorealistic portraits found on AREA

RSP breaks down the Valkyrie Flashback scene in Thor: Ragnarok

The very talented artists at Rising Sun Pictures talk about their recent work on Thor: Ragnarok.

Watch: Photo real Royal Air Force flying helmet breakdown

To up his texturing and look development skills, Timothée Maron challenged himself to create a photo real WW2-era R.A.F. helmet.

How we made it: Long Winter Studios' 10 facts on "Wall of Death"

To celebrate the release of Maya 2018, Long Winter Studios crafted the short film “Wall of Death,” featuring the best of Maya’s animation and modeling workflows. Here’s a peek at what inspired them and powered them through the process, from concept to final renders.

How Automatik VFX pulled off a zombie apocalypse on budget

Sebastian Barker, founder of Automatik VFX, details what it took to create a credible zombie movie on a budget with "The Girl With All the Gifts."

Freefolk on BAFTA-nominated show, "Emerald City"

To celebrate the inspiring talent in the film, television, and VFX industry, Autodesk is delighted to present interviews with the nominees of the Special, Visual & Graphic Effects category for the 2018 British Academy Television Craft Awards. Steve Murgatroyd, Head of 2D at Freefolk, talks us through the challenges he faced working on "Emerald City," how he got to where he is in the industry, what inspires him, and gives advice for new artists.

BlueBolt on BAFTA-nominated BBC series, "Taboo"

To celebrate the inspiring talent in the film, television, and VFX industry, Autodesk is delighted to present interviews with the nominees of the Special, Visual & Graphic Effects category for the 2018 British Academy Television Craft Awards. Henry Badgett, Visual Effects Supervisor at BlueBolt, talks us through the challenges he faced working on "Taboo," how he got to where he is in the industry, what inspires him, and gives advice for new artists.

Watch it now: Our 2018 VFX showreel

Articulate apes, dreadful dragons, spectacular space battles, heroic heroines, badass bounty hunters: To all the insanely talented, hard-working post and visual effects artists out there, thank you. You make entertainment EPIC.

How Rising Sun Pictures left its mark on "Thor: Ragnarok"

Over a period of 18 months, Australia’s Rising Sun Pictures (RSP) provided some 170 special effects shots for "Thor: Ragnarok," helping to make it one of the most critically and commercially successful movies of 2017. From character modeling to creature creation and set design, they helped shape Thor’s visuals from pre-production through to the final cut. RSP’s CG Supervisor, Hubert Maston, talks us through their work on the film, the challenges they faced, and the tools they used to pull it all off. 

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