Life in 3D

Resources for artists living life in 3D: breakdowns, tutorials, interviews, and more

  • All
  • M&E Collection
  • 3ds Max
  • Flame
  • Maya
  • Maya LT
  • MotionBuilder
  • Mudbox
  • Shotgun
  • Arnold
  • Bifrost
  • Unity
  • VR

Qvisten:Taking on bigger animation projects

See how the Swedish VFX studio, Qvisten, takes on bigger and better projects by leveraging their Media and Entertainment collection.

Splash Damage: Keeping game development creative

Game development studio Splash Damage talks about the pursuit of mastery and the importance of constantly learning on the job.

How to Create Positive Work Cultures for Artists

CVD VFX's Chris van Dyck on Creating a Positive Culture for Artists.

Autodesk University 2019: Call for Proposals

We’re looking for speakers with a unique point of view to help build yet another amazing AU experience. Think that's you?

How to Manage a Creative Production Team

How do you ensure quality, productivity, and satisfaction for your creative production team? Chris van Dyck, founder and VFX supervisor of CVD VFX explains.

Making Monsters: Image Engine's Creature Creation Process

It's an intricate undertaking to bring a creature from a concept to a seemingly living, breathing thing on the screen...it's always all hands on deck.

Japanese Mountain Shrine

Hi my name is Manuel and I am from Mexico, I am an architect and aspiring games environment artist.

The Sails Project – 3ds Max

The Sails project shows the power and flexibility of creating fluids simulations in 3ds Max.

Chris Harvey on Neill Blomkamp's Oats Studios

Everything about Neill Blomkamp's Oats Studios flouts Hollywood creative norms. Their VFX Supervisor, Chris Harvey tells us how.

How Automatik VFX pulled off a zombie apocalypse on budget

Sebastian Barker, founder of Automatik VFX, details what it took to create a credible zombie movie on a budget with "The Girl With All the Gifts."

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