Resources for artists living life in 3D: breakdowns, tutorials, interviews, and more
Game development studio Splash Damage talks about the pursuit of mastery and the importance of constantly learning on the job.
CVD VFX's Chris van Dyck on Creating a Positive Culture for Artists.
We’re looking for speakers with a unique point of view to help build yet another amazing AU experience. Think that's you?
How do you ensure quality, productivity, and satisfaction for your creative production team? Chris van Dyck, founder and VFX supervisor of CVD VFX explains.
It's an intricate undertaking to bring a creature from a concept to a seemingly living, breathing thing on the screen...it's always all hands on deck.
Hi my name is Manuel and I am from Mexico, I am an architect and aspiring games environment artist.
The Sails project shows the power and flexibility of creating fluids simulations in 3ds Max.
Everything about Neill Blomkamp's Oats Studios flouts Hollywood creative norms. Their VFX Supervisor, Chris Harvey tells us how.
Sebastian Barker, founder of Automatik VFX, details what it took to create a credible zombie movie on a budget with "The Girl With All the Gifts."
Thank you to all our customers, all over the world for a great year of games. Games studios big and small use Autodesk 3D tools like 3ds Max, Maya, MotionBuilder, and Mudbox to bring us amazing games.
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