Life in 3D

Resources for artists living life in 3D: breakdowns, tutorials, interviews, and more

  • All
  • M&E Collection
  • 3ds Max
  • Flame
  • Maya
  • Maya LT
  • MotionBuilder
  • Mudbox
  • Shotgun
  • Arnold
  • Bifrost
  • Unity
  • VR

It's here: Our 2018 Games showreel

Thank you to all our customers, all over the world for a great year of games. Games studios big and small use Autodesk 3D tools like 3ds Max, Maya, MotionBuilder, and Mudbox to bring us amazing games.

Fantastic Contraption: Browser to Virtual Reality

In 2008, Colin Northway made a Flash game that would leave millions of players slouched over their computer screens building contraptions. In 2016, the game finds its right fit in the world of virtual reality. Fantastic Contraption inserts you into a whimsical world where you build life-sized contraptions to complete each puzzle. We talked to Lindsay Jurgensen of Radial Games about moving this physically-based game from browser to VR.

Words of Wisdom from Successful Indie Devs

Making it in the world of games can be a challenge. Here’s some words of wisdom from developers who made it happen.

The Future of Virtual Reality in Games

We asked a few game developers to weigh in on the future of virtual reality.

GameDev Ep. 36- Sundae Month

Sundae Month The team talks to us about the game's development, how Sundae Month got started, and the need for diversity in the games industry.

Compulsion Games

WATCH | The development team behind the indie games, Contrast and We Happy Few talk about their bumpy start and what vision they have for the studio.

Words of Wisdom from Successful Indie Devs

We spoke to 4 indie devs and asked for their words of wisdom on making it in the indie world.

Rocket 5 Studios

The Search for Inspiration

GameDev Ep.35- Overcooked by Ghost Town Games

Ghost Town Games join us on the podcast to discuss their popular local multiplayer co-op game, Overcooked.

Bringing Tabletop Gaming to Life

We chatted with Michael Rud Jakobsen about Wartile, his journey from ceramics to game development, and what inspires him to keep making games.

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