Life in 3D

Resources for artists living life in 3D: breakdowns, tutorials, interviews, and more

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  • M&E Collection
  • 3ds Max
  • Flame
  • Maya
  • Maya LT
  • MotionBuilder
  • Mudbox
  • Shotgun
  • Arnold
  • VR

Download 14 free wood textures for your 3D project

Want gnarled and worm infested? Redwood or mahogany? Maybe some pine wood panels or oaks floors? Download all these free textures and more.

8 killer resume writing tips to land that 3D job

We asked a creative talent recruitment expert for tips on writing a stand-out resume to land you that job in 3D.

Where to get help with 3ds Max and Maya

We polled the 3ds Max and Maya community to find out where they go when they need a difficult 3D question answered.

My 3D internship at Framestore

Looking to gain some experience in 3D with an internship? We chatted with 3D animation grad, Keegan McDougall, about his journey as a Framestore Launchpad intern (and the many perks that come with it).

I was DNEG's Creature Lead on Ant-Man and the Wasp

From VFX "black magic" in the trailer to getting muscle jiggle working nicely with leather settings in the cloth, these were my contributions.

I was one of DNEG's Animators on Ant-Man and The Wasp

My name is Francois-Xavier Nhieu. From creating a cache of the animation to setting a character bind pose, this was my experience on Marvel's latest.

I was one of DNEG’s Lead Animators on Ant-Man and the Wasp

From impeccable animation to ensuring good simulations for the costumes, and a nice-looking motion blur for the shots that cut on action, this is my story.

I was DNEG’s Layout Lead on Ant-Man and the Wasp

I'm Rick Curts. From gathering elements and placing them in correct world space to maintaining the vision of the edit reference, this was my experience.

I was DNEG's Environment Lead on Ant-Man and The Wasp

I'm Matt Ivanov. From street extensions and alterations to existing buildings in the car chase sequence, these were my contributions to Marvel's newest blockbuster.

I was DNEG’s Matchmove Supervisor on Ant-Man and the Wasp

I'm Kathir Manickam. From ensuring flawless matchmove submissions to working closely with the Digital FX Supe, this was my experience.