Resources for artists living life in 3D: breakdowns, tutorials, interviews, and more
Carlos Baena – former Pixar animator and co-founder of Animation Mentor – discusses what he learned in the making of his short horror film, La Noria.
Phil Duncan of Ghost Town Games dishes on the development of their chaotic co-op cooking game that was made with the help of Maya.
Wondering if the VFX industry is right for you? We polled the 3D community about what drew them to a career in visual effects for film.
In part 2 of this 8-part series, Emmy-winning Bardel Animation shares 9 things you should keep in mind when making a storyboard portfolio.
Visual Effects Supervisor Joao Sita of Image Engine outlines exactly what went into that robot battle royale in Episode 10 of Netflix's "Lost in Space."
In part two of this tips series for 3D artists by animation studio, Bardel Entertainment: The 6 best things to showcase when making your design portfolio.
Polder Animation discusses the unique 3D challenges faced in making "Scrambled," a short film about a discarded Rubik's Cube.
Alexandra Zedalis from The Third Floor tells us what the day-to-day for a Visualization Artist looks like.
James Kirk, FX Lead for season 2 of Stranger Things discusses how Method Studios created the finale's Shadow Monster.
In part one of this series by animation studio, Bardel Entertainment: The 6 best tips for taking your 3D application from good to great.
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